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General Tabletop Discussion
*Pathfinder & Starfinder
taking 10 - exactly what skills and skill uses are covered?
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<blockquote data-quote="TYPO5478" data-source="post: 3542958" data-attributes="member: 37531"><p>Unlike taking 20 (which represents multiple attempts), taking 10 only represents one attempt: an average one. Taking 10 doesn't represent any particular degree of failure (like taking 20 does), it simply represents average effort. If average effort isn't enough to succeed, then so be it. Obviously, average effort made by someone well-trained (i.e. with a lot of ranks) will be superior to average effort made by someone moderately or minimally trained.</p><p></p><p></p><p>If you consider ranks in Knowledge skills to be study or that particular subject, then taking 10 on a Knowledge roll would simply represent average knowledge for someone <strong>with that amount of study</strong>. For example, suppose a character has 11 ranks in Knowledge (religion) and Int 18 (+4). A DC 25 Knowledge check should be average information for him even though it would be uncommon or rare knowledge for someone with 5 ranks and Int 14 (and unattainable for someone with only 2 ranks and Int 14).</p><p></p><p>Spellcraft functions like a knowledge check in many cases, though the circumstances are usually more practical. A character with 10 ranks and Int 20 should, with average effort, be able to identify any potion he looks at (provided he's not pressured by being threatened or distracted).</p><p></p><p></p><p>Sure, why not? If a character has invested enough skill points in each of those skills to make the DCs with average effort, why not let them? If you don't think the DCs are high enough, increase them. You are the DM, after all.</p></blockquote><p></p>
[QUOTE="TYPO5478, post: 3542958, member: 37531"] Unlike taking 20 (which represents multiple attempts), taking 10 only represents one attempt: an average one. Taking 10 doesn't represent any particular degree of failure (like taking 20 does), it simply represents average effort. If average effort isn't enough to succeed, then so be it. Obviously, average effort made by someone well-trained (i.e. with a lot of ranks) will be superior to average effort made by someone moderately or minimally trained. If you consider ranks in Knowledge skills to be study or that particular subject, then taking 10 on a Knowledge roll would simply represent average knowledge for someone [B]with that amount of study[/B]. For example, suppose a character has 11 ranks in Knowledge (religion) and Int 18 (+4). A DC 25 Knowledge check should be average information for him even though it would be uncommon or rare knowledge for someone with 5 ranks and Int 14 (and unattainable for someone with only 2 ranks and Int 14). Spellcraft functions like a knowledge check in many cases, though the circumstances are usually more practical. A character with 10 ranks and Int 20 should, with average effort, be able to identify any potion he looks at (provided he's not pressured by being threatened or distracted). Sure, why not? If a character has invested enough skill points in each of those skills to make the DCs with average effort, why not let them? If you don't think the DCs are high enough, increase them. You are the DM, after all. [/QUOTE]
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taking 10 - exactly what skills and skill uses are covered?
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