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General Tabletop Discussion
*Pathfinder & Starfinder
taking 10 - exactly what skills and skill uses are covered?
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<blockquote data-quote="Caliban" data-source="post: 3543384" data-attributes="member: 284"><p>If you have no ranks in climb and can still make the climb DC by taking 10, then it's not a particularly dangerous or challenging climb, even if it is a 200 ft. drop. </p><p></p><p>Climbing a cliff is just something you do on the way to the real action, making climb rolls is not the "fun" part of the game. </p><p></p><p>If you want it to be "risky and exciting" then arrange the situation so that it's not a "Take 10" situation - there are patrolling guards and you have to make it down the cliff quickly to avoid being seen by the next patrol. The wind is kicking up and there was a light rain earlier - now the rope is swaying and slightly slick so the Climb DC is higher. </p><p></p><p>But if a reasonably cautious character (i.e. one who would be taking 10 if they could) suddenly has a 25% chance of plummeting to their death due to a low die roll... Well that just doesn't sound like much fun to me. Heroes die on camera, fighting the bad guys. </p><p></p><p>And adding in "action points" to justify disallowing taking 10, well that just seems like a more complicated way of doing removing the risk. </p><p></p><p>Although, if it makes the game more fun for you, then it obviously does what you need it to do.</p></blockquote><p></p>
[QUOTE="Caliban, post: 3543384, member: 284"] If you have no ranks in climb and can still make the climb DC by taking 10, then it's not a particularly dangerous or challenging climb, even if it is a 200 ft. drop. Climbing a cliff is just something you do on the way to the real action, making climb rolls is not the "fun" part of the game. If you want it to be "risky and exciting" then arrange the situation so that it's not a "Take 10" situation - there are patrolling guards and you have to make it down the cliff quickly to avoid being seen by the next patrol. The wind is kicking up and there was a light rain earlier - now the rope is swaying and slightly slick so the Climb DC is higher. But if a reasonably cautious character (i.e. one who would be taking 10 if they could) suddenly has a 25% chance of plummeting to their death due to a low die roll... Well that just doesn't sound like much fun to me. Heroes die on camera, fighting the bad guys. And adding in "action points" to justify disallowing taking 10, well that just seems like a more complicated way of doing removing the risk. Although, if it makes the game more fun for you, then it obviously does what you need it to do. [/QUOTE]
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taking 10 - exactly what skills and skill uses are covered?
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