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Community
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*Pathfinder & Starfinder
Taking 10 on opposed checks
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<blockquote data-quote="Allanon" data-source="post: 1923484" data-attributes="member: 8513"><p>Personally taking 10 fall completely under my (DM) jurisdiction. The short version for me is that if there is pressure (about to die, being attacked, having seconds to spare, everyone's fate hanging in the balance kind of stuff) one cannot take 10. As long as that does not apply taking 10 or even 20 is mostly always possible for every skill. </p><p></p><p>The take 10 rule only applies when a player has at least a +5 bonus in the skill. And the take 20 rule only when a player as at least one rank in the relevant skill. </p><p></p><p>My players find this fair and it has increased the use of take 10 (and thus streamlined play) in my game. Our rogue especially has found that he's much more usefull with this rule. Ofcourse their always free to just throw and I'm always free to make them throw if I find the situation such that taking 10 would take away from the tension or game experience.</p></blockquote><p></p>
[QUOTE="Allanon, post: 1923484, member: 8513"] Personally taking 10 fall completely under my (DM) jurisdiction. The short version for me is that if there is pressure (about to die, being attacked, having seconds to spare, everyone's fate hanging in the balance kind of stuff) one cannot take 10. As long as that does not apply taking 10 or even 20 is mostly always possible for every skill. The take 10 rule only applies when a player has at least a +5 bonus in the skill. And the take 20 rule only when a player as at least one rank in the relevant skill. My players find this fair and it has increased the use of take 10 (and thus streamlined play) in my game. Our rogue especially has found that he's much more usefull with this rule. Ofcourse their always free to just throw and I'm always free to make them throw if I find the situation such that taking 10 would take away from the tension or game experience. [/QUOTE]
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Taking 10 on opposed checks
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