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<blockquote data-quote="Patlin" data-source="post: 1924715" data-attributes="member: 17264"><p>I also agree with Thanee. (No surprise to Creamsteak, I suppose, as my character's actions spawned the question.) As to hiding while walking through an enemies camp, though, I think this is possible under the right circumstances.</p><p></p><p>I think you are "not threatened" if the enemy doesn't know you or your allies are arround. If they hear you, but fail to locate you, and are alerted to danger you become threatened. If they see one of your buddies, even if combat doesn't immediately start, that will heighten their state of alert and you will become threatened.</p><p></p><p>Frequently, whether a rule feels right depends on how sucessfull you feel it should be. Stealth is a very expensive proposition in D&D. Since a failure in stealth can easilly result in a dead scout, anyone who intends to be stealthy will want to max out both hide and move silently. You'll want to be good at spot and listen, too, in my opinion, as half of staying hidden is noticing the other guy before he notices you. That's four skills to throw skill points into! If you put all of that effort into it, a guard that's going to catch you ought to have some significant investment in spot and/or listen to pull it off. And that's not even taking into account scent, blindsight, or tremorsense all of which can drastically reduce or eliminate the effectiveness of all your hard work! Picture the tombstone of an unlucky rogue: "Scouted ahead of party -- found Dragon. R.I.P." I don't have any problem with a stealthy character being able to reliably get past enemies if he has a significant lead in stealth over observation.</p></blockquote><p></p>
[QUOTE="Patlin, post: 1924715, member: 17264"] I also agree with Thanee. (No surprise to Creamsteak, I suppose, as my character's actions spawned the question.) As to hiding while walking through an enemies camp, though, I think this is possible under the right circumstances. I think you are "not threatened" if the enemy doesn't know you or your allies are arround. If they hear you, but fail to locate you, and are alerted to danger you become threatened. If they see one of your buddies, even if combat doesn't immediately start, that will heighten their state of alert and you will become threatened. Frequently, whether a rule feels right depends on how sucessfull you feel it should be. Stealth is a very expensive proposition in D&D. Since a failure in stealth can easilly result in a dead scout, anyone who intends to be stealthy will want to max out both hide and move silently. You'll want to be good at spot and listen, too, in my opinion, as half of staying hidden is noticing the other guy before he notices you. That's four skills to throw skill points into! If you put all of that effort into it, a guard that's going to catch you ought to have some significant investment in spot and/or listen to pull it off. And that's not even taking into account scent, blindsight, or tremorsense all of which can drastically reduce or eliminate the effectiveness of all your hard work! Picture the tombstone of an unlucky rogue: "Scouted ahead of party -- found Dragon. R.I.P." I don't have any problem with a stealthy character being able to reliably get past enemies if he has a significant lead in stealth over observation. [/QUOTE]
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