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Taking 10 With Survival
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<blockquote data-quote="Water Bob" data-source="post: 5886546" data-attributes="member: 92305"><p>I do. I'm old school. Back in my 1E AD&D days, the DM that taught me had a rule that if it wasn't on your sheet, then you didn't have it. He didn't assume anything.</p><p> </p><p>I play the same way, right down to PCs having socks and loincloths*.</p><p> </p><p>In fact, we just completed our first story arc, and when the PCs got back to town, I had them all roll to see how well their clothes held up. They may need to spend coin to replace what they've got.</p><p> </p><p>When PCs buy trail rations, I make a note. If they've got a week's worth, and they go 8 days, then they're out of food that one day.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>*You're going to comment that it sounds like my game gets bogged down in details, but it doesn't. Typically, on your loincloth, you write that down one time and forget about it. But, you get it there, on your page. In our case, we use index cards. Each piece of equipment gets a card. Stuff that gets traded among players is just swapping of cards. Stuff left behind at the village goes to the GM for safekeeping. It's pretty simple and unobtrusive.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5886546, member: 92305"] I do. I'm old school. Back in my 1E AD&D days, the DM that taught me had a rule that if it wasn't on your sheet, then you didn't have it. He didn't assume anything. I play the same way, right down to PCs having socks and loincloths*. In fact, we just completed our first story arc, and when the PCs got back to town, I had them all roll to see how well their clothes held up. They may need to spend coin to replace what they've got. When PCs buy trail rations, I make a note. If they've got a week's worth, and they go 8 days, then they're out of food that one day. *You're going to comment that it sounds like my game gets bogged down in details, but it doesn't. Typically, on your loincloth, you write that down one time and forget about it. But, you get it there, on your page. In our case, we use index cards. Each piece of equipment gets a card. Stuff that gets traded among players is just swapping of cards. Stuff left behind at the village goes to the GM for safekeeping. It's pretty simple and unobtrusive. [/QUOTE]
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