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Taking 20 in Use Rope - Bind a Character
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<blockquote data-quote="Jimlock" data-source="post: 5684728" data-attributes="member: 6674931"><p>As Jackinthegreen said, by RAW, one CAN take 20 on use rope to bind someone.</p><p></p><p>Therefore, the minimum score for an untrained binder with a Dex of 10 is 30 (take 20 + 10 for being the binder).</p><p></p><p>Now, to escape such bonds (the bonds of an untrained binder) one needs an escape artist score of 10. By taking 20 he goes up to 30 and he escapes...</p><p></p><p>I think it works quite fine. Don't forget that a person with an escape artist of 10 is far from being an amateur.</p><p></p><p>Moreover, in many/most cases there are two people involved in the binding. Thus with two untrained binders (Esc.A. 0, Dex 10) the DC moves up to 32. Now one needs a minimum of 12 in Escape Artist to break free.</p><p></p><p>Again, I think the system is ok. What i personally find a bit weird is that with the minimum DC of 30, the escape artist with a score of 10 break loose automatically, while the escape artist with a score of 9 does not even have a small chance of escaping. </p><p></p><p>If you still find that escaping is too easy, you can always disallow the take 20 for the escapee. Bindings with a DC of 30 are still only breakable for an escape artist with a minimum score of 10, but now, he only has a 5% chance of breaking loose ( a natural 20 on the roll).</p><p></p><p>Another solution (probably one NOT of your liking), would be to disallow both take 20s, thus leaving more room to chance. The binder(s) will always be 10 (12) points ahead, but that way I feel that the chances of an untrained escape are getting too big.</p><p></p><p>Personally I stick to RAW and allow both take 20s, despite the annoyance i mentioned above.</p><p></p><p>You either have the skill to break free, or you don't <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jimlock, post: 5684728, member: 6674931"] As Jackinthegreen said, by RAW, one CAN take 20 on use rope to bind someone. Therefore, the minimum score for an untrained binder with a Dex of 10 is 30 (take 20 + 10 for being the binder). Now, to escape such bonds (the bonds of an untrained binder) one needs an escape artist score of 10. By taking 20 he goes up to 30 and he escapes... I think it works quite fine. Don't forget that a person with an escape artist of 10 is far from being an amateur. Moreover, in many/most cases there are two people involved in the binding. Thus with two untrained binders (Esc.A. 0, Dex 10) the DC moves up to 32. Now one needs a minimum of 12 in Escape Artist to break free. Again, I think the system is ok. What i personally find a bit weird is that with the minimum DC of 30, the escape artist with a score of 10 break loose automatically, while the escape artist with a score of 9 does not even have a small chance of escaping. If you still find that escaping is too easy, you can always disallow the take 20 for the escapee. Bindings with a DC of 30 are still only breakable for an escape artist with a minimum score of 10, but now, he only has a 5% chance of breaking loose ( a natural 20 on the roll). Another solution (probably one NOT of your liking), would be to disallow both take 20s, thus leaving more room to chance. The binder(s) will always be 10 (12) points ahead, but that way I feel that the chances of an untrained escape are getting too big. Personally I stick to RAW and allow both take 20s, despite the annoyance i mentioned above. You either have the skill to break free, or you don't ;) [/QUOTE]
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