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*Pathfinder & Starfinder
Taking 20 in Use Rope - Bind a Character
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<blockquote data-quote="Jon_Dahl" data-source="post: 5685031" data-attributes="member: 89822"><p>Yes but we're going from one extreme to another:</p><p>Option #1. Binder: Take 10 + dex modifier + use rope + hempen rope </p><p>vs. </p><p>Escapee: Take 20 + dex modifier + escape artist </p><p>= <u>Higher dex modifier always wins</u> since almost no one has ranks in use rope or escape artist (or feats that effect them).</p><p></p><p>Option #2. Binder: Take 20 + dex modifier + use rope + hempen rope</p><p>vs.</p><p>Escapee: Take 20 + dex modifier + escape artist </p><p>= <u>You need a mid-level thief or something like that in order to escape</u>. A trained person nonetheless.</p><p></p><p>Somehow I do like option #2. But to answer your question: Yes, people with lot of training deserve an easy way out. But I don't see that unless binders get a chance to take 20. Please see options #1 and #2 from above and hopefully you see it too.</p><p></p><p>About Strength: This is a bit hard, but at least +4 STR modifier or +12 Escape Artist mean that only special characters escape silk ropes. (Escape artist of course being the highly trained individual).</p><p>But unless you can take 20 while binding someone, then basically anyone can escape silk rope with a mere +2 escape artist modifier. I find that a bit ridicolous.</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 5685031, member: 89822"] Yes but we're going from one extreme to another: Option #1. Binder: Take 10 + dex modifier + use rope + hempen rope vs. Escapee: Take 20 + dex modifier + escape artist = [U]Higher dex modifier always wins[/U] since almost no one has ranks in use rope or escape artist (or feats that effect them). Option #2. Binder: Take 20 + dex modifier + use rope + hempen rope vs. Escapee: Take 20 + dex modifier + escape artist = [U]You need a mid-level thief or something like that in order to escape[/U]. A trained person nonetheless. Somehow I do like option #2. But to answer your question: Yes, people with lot of training deserve an easy way out. But I don't see that unless binders get a chance to take 20. Please see options #1 and #2 from above and hopefully you see it too. About Strength: This is a bit hard, but at least +4 STR modifier or +12 Escape Artist mean that only special characters escape silk ropes. (Escape artist of course being the highly trained individual). But unless you can take 20 while binding someone, then basically anyone can escape silk rope with a mere +2 escape artist modifier. I find that a bit ridicolous. [/QUOTE]
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Taking 20 in Use Rope - Bind a Character
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