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Community
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*Pathfinder & Starfinder
Taking 20 on Search vs a symbol
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<blockquote data-quote="azmodean" data-source="post: 1905498" data-attributes="member: 26590"><p>I think the question boils down to "can you make a search check at a distance greater than 60'?" For "trigger on sight" symbols anyway.</p><p></p><p>SEARCH (INT)</p><p>Check: You generally must be within 10 feet of the object or surface to be searched.</p><p></p><p>In this case I'd rule that a bad roll vs a "trigger on sight" symbol could set off the symbol, therefore the character could not take 20 on the check.</p><p></p><p>The problem with this is in most situations you can take 20, and telling the player they can't take 20 in a particular case lets them know that there is something dangerous in the area.</p><p></p><p>Here's what I would do, let the character take 20 by default (wow, moving at 5'/2 minutes or 2.5' a minute, that's one patient party), but if they come across a sight-activated symbol, you make a normal search check for them, and if it fails by more than a certain amount (about 5 seems resonable), then the symbol triggers. Here's the most imporant part, tell the player you will be doing this before the next game session starts. In short, "some symbols have a chance to be triggered by merely looking at them, so taking 20 on those traps is not an option. In these cases I'll secretly roll your normal search check for you."</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="azmodean, post: 1905498, member: 26590"] I think the question boils down to "can you make a search check at a distance greater than 60'?" For "trigger on sight" symbols anyway. SEARCH (INT) Check: You generally must be within 10 feet of the object or surface to be searched. In this case I'd rule that a bad roll vs a "trigger on sight" symbol could set off the symbol, therefore the character could not take 20 on the check. The problem with this is in most situations you can take 20, and telling the player they can't take 20 in a particular case lets them know that there is something dangerous in the area. Here's what I would do, let the character take 20 by default (wow, moving at 5'/2 minutes or 2.5' a minute, that's one patient party), but if they come across a sight-activated symbol, you make a normal search check for them, and if it fails by more than a certain amount (about 5 seems resonable), then the symbol triggers. Here's the most imporant part, tell the player you will be doing this before the next game session starts. In short, "some symbols have a chance to be triggered by merely looking at them, so taking 20 on those traps is not an option. In these cases I'll secretly roll your normal search check for you." Hope that helps. [/QUOTE]
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Taking 20 on Search vs a symbol
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