Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Taking 20, Take 10
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 5304796" data-attributes="member: 92305"><p>I know you meant this in semi-jest, but it brings up two procedural issues with the game that I've got to get a handle upon.</p><p> </p><p>First, your line, "Roll a spot check."</p><p> </p><p>I don't really want my players rolling spot checks. Why? It alerts them that something is there or might be there. If they fail the check, they're wondering why I had them roll a spot check. So, they're pulling weapons and looking around and being more careful than they should be because they didn't notice anything with the failure.</p><p> </p><p>So...I want to figure a way around that. I thought maybe Taking 10 would do the trick. But, maybe I need to have them roll spot checks for no reason, just to keep them on their toes and not know when the check is "for real". Or, maybe I need to have them all roll spot checks--about twenty times--to be recorded and used at a later date. Then again, maybe I should just roll them behind the screen.</p><p> </p><p><span style="color: blue">How do you guys handle these types of checks without tipping off the players when they shouldn't be tipped off?</span></p><p> </p><p>For example, if you've got that goblin ambush set up, and none of the PCs make their Spot check roll, you want to surprise them with the ambush, right? Not tip them off to it, right?</p><p> </p><p>How do you prevent tipping them off?</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Second, your Taking 20 example brings up another issue that can be hard to handle. The Taking 20 result occurs after two minutes, and it is successful. But, the gobbies, seeing the human stair their way, decide to launch the attack after the human has stared their way for only 30 seconds.</p><p> </p><p>So, really, played correctly, you've got to interrupt the player's turn. You can't complete it and tell him what he's seen--because the gobbies are going to launch the attack when they see one of their quarry get suspicious and look their way.</p><p> </p><p>But, it's counter intuitive to not give the player a result when he says, "I'm going to Take 20 on this task. What do I see with my 32 spot check?"</p><p> </p><p>Technically, you need to say, "You stare off to the south, searching the road and the bush, not seeing anything, when an arrow zooms past your head!" Then, play out the surprise round.</p><p> </p><p>What you want to do, though, is complete the player's action and give him an answer, "You see the goblins hiding out in the bush, staring back at you, drinking their potions..."</p><p> </p><p><span style="color: blue">I guess this is more of a DM discipline, but how do you guys tend to handle this sort of thing?</span></p></blockquote><p></p>
[QUOTE="Water Bob, post: 5304796, member: 92305"] I know you meant this in semi-jest, but it brings up two procedural issues with the game that I've got to get a handle upon. First, your line, "Roll a spot check." I don't really want my players rolling spot checks. Why? It alerts them that something is there or might be there. If they fail the check, they're wondering why I had them roll a spot check. So, they're pulling weapons and looking around and being more careful than they should be because they didn't notice anything with the failure. So...I want to figure a way around that. I thought maybe Taking 10 would do the trick. But, maybe I need to have them roll spot checks for no reason, just to keep them on their toes and not know when the check is "for real". Or, maybe I need to have them all roll spot checks--about twenty times--to be recorded and used at a later date. Then again, maybe I should just roll them behind the screen. [COLOR=blue]How do you guys handle these types of checks without tipping off the players when they shouldn't be tipped off?[/COLOR] For example, if you've got that goblin ambush set up, and none of the PCs make their Spot check roll, you want to surprise them with the ambush, right? Not tip them off to it, right? How do you prevent tipping them off? Second, your Taking 20 example brings up another issue that can be hard to handle. The Taking 20 result occurs after two minutes, and it is successful. But, the gobbies, seeing the human stair their way, decide to launch the attack after the human has stared their way for only 30 seconds. So, really, played correctly, you've got to interrupt the player's turn. You can't complete it and tell him what he's seen--because the gobbies are going to launch the attack when they see one of their quarry get suspicious and look their way. But, it's counter intuitive to not give the player a result when he says, "I'm going to Take 20 on this task. What do I see with my 32 spot check?" Technically, you need to say, "You stare off to the south, searching the road and the bush, not seeing anything, when an arrow zooms past your head!" Then, play out the surprise round. What you want to do, though, is complete the player's action and give him an answer, "You see the goblins hiding out in the bush, staring back at you, drinking their potions..." [COLOR=blue]I guess this is more of a DM discipline, but how do you guys tend to handle this sort of thing?[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Taking 20, Take 10
Top