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<blockquote data-quote="HoboGod" data-source="post: 5304935" data-attributes="member: 90920"><p>Yeah, but I usually like to play the methodical type that peruses information like an alchemist to the philosopher's stone.</p><p></p><p>-------</p><p></p><p>As for not tipping off your players, if they fail their spot checks and start drawing their weapons for no good reason, I start beating them with the closest book I have. If they fail their spot and listen checks, they can take no actions but watch idly as I puppet their PCs into my devious traps and ambushes. A metagamer gets no leeway, no inch in my games.</p><p></p><p>Sometimes if it REALLY ruins a surprise, I often have multiple things they can notice in a spot or listen check. DC 8? A half-eaten dead ogre! DC 14? A black onyx gem worth 300 gp in the clutches of it's hands! DC 22? The dead ogre's decayed, lifeless eyes just looked at you.</p></blockquote><p></p>
[QUOTE="HoboGod, post: 5304935, member: 90920"] Yeah, but I usually like to play the methodical type that peruses information like an alchemist to the philosopher's stone. ------- As for not tipping off your players, if they fail their spot checks and start drawing their weapons for no good reason, I start beating them with the closest book I have. If they fail their spot and listen checks, they can take no actions but watch idly as I puppet their PCs into my devious traps and ambushes. A metagamer gets no leeway, no inch in my games. Sometimes if it REALLY ruins a surprise, I often have multiple things they can notice in a spot or listen check. DC 8? A half-eaten dead ogre! DC 14? A black onyx gem worth 300 gp in the clutches of it's hands! DC 22? The dead ogre's decayed, lifeless eyes just looked at you. [/QUOTE]
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