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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 2704438" data-attributes="member: 710"><p>The only time where rolling a certan result and not a general good result is preferable in D&D would be when the check in question can call different effects.</p><p>Maybe a magical item that can only be activated by a certain skill - Let's assume "Leomunds all you can eat machine" that despite it's name can only be used once per day - activated by a Profession (Cook) roll - a roll of 10 only creates a hotdog, a roll of 15 a cake, and a roll of 20 a pizza. You want something sweet, so you want to go for cake, but with your +10 modifier on Profession (Cook), taking 10 would mean you'd create a pizza, but that's not what you want...</p><p></p><p>Obviously, such a magical item is silly - you should always get the lower effects of a skill use or roll if you want to - unless it is an actual random roll (like a percentile roll) that you can't influence by your skill or experience...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 2704438, member: 710"] The only time where rolling a certan result and not a general good result is preferable in D&D would be when the check in question can call different effects. Maybe a magical item that can only be activated by a certain skill - Let's assume "Leomunds all you can eat machine" that despite it's name can only be used once per day - activated by a Profession (Cook) roll - a roll of 10 only creates a hotdog, a roll of 15 a cake, and a roll of 20 a pizza. You want something sweet, so you want to go for cake, but with your +10 modifier on Profession (Cook), taking 10 would mean you'd create a pizza, but that's not what you want... Obviously, such a magical item is silly - you should always get the lower effects of a skill use or roll if you want to - unless it is an actual random roll (like a percentile roll) that you can't influence by your skill or experience... [/QUOTE]
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