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Taking a different path rather than different class?
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<blockquote data-quote="cbwjm" data-source="post: 7032789" data-attributes="member: 6788732"><p>While it isn't a core ability to level up in different subclasses for the same class, one way you may be able to work this in your games is to allow the character to level up and then when levelling, say they are working towards X subclass instead. For the Shadow Monk/Tranquil Monk I would work it like the following:</p><p></p><p>The new subclass has to be chosen when taking the 1st level towards it.</p><p>Both subclass levels stack for effects based on main class (Shadow Monk 3/Tranquil Monk 2 would gain extra attack).</p><p>Combined levels must be enough that they gain the subclass abilities had they been multiclassing into a new class. E.g., a Shadow monk 6 who started towards tranquil monk would have to be level 9 (SM 6/TM 3) before gaining the base tranquil monk subclass abilities that a regular monk would gain at level 3.</p><p></p><p>Naturally, this will lead to some single classed characters switching to a different subclass due to the levels at which they top out. Both Druids and Wizards, for instance, gain their last subclass ability at level 14 and would be able to gain the level 2 and level 6 abilities of another subclass. I think it would be quite interesting and fun although I have no idea what it would do to game balance.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7032789, member: 6788732"] While it isn't a core ability to level up in different subclasses for the same class, one way you may be able to work this in your games is to allow the character to level up and then when levelling, say they are working towards X subclass instead. For the Shadow Monk/Tranquil Monk I would work it like the following: The new subclass has to be chosen when taking the 1st level towards it. Both subclass levels stack for effects based on main class (Shadow Monk 3/Tranquil Monk 2 would gain extra attack). Combined levels must be enough that they gain the subclass abilities had they been multiclassing into a new class. E.g., a Shadow monk 6 who started towards tranquil monk would have to be level 9 (SM 6/TM 3) before gaining the base tranquil monk subclass abilities that a regular monk would gain at level 3. Naturally, this will lead to some single classed characters switching to a different subclass due to the levels at which they top out. Both Druids and Wizards, for instance, gain their last subclass ability at level 14 and would be able to gain the level 2 and level 6 abilities of another subclass. I think it would be quite interesting and fun although I have no idea what it would do to game balance. [/QUOTE]
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