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General Tabletop Discussion
*Dungeons & Dragons
Taking a healing potion as a bonus action?
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<blockquote data-quote="Leatherhead" data-source="post: 8762601" data-attributes="member: 53176"><p>Combat healing is an incredibly sore spot for 5e. </p><p></p><p>The current system is designed with the intent that your party does not require a healer of any kind, which is good, because regulating someone to a healbot is a horrible gameplay experience (if you don't want to be a healbot, obviously). In order to facilitate this, only the last hit point matters on characters. And the only healing that counts is the healing that takes you from 0 hp (because negatives don't exist) to 1 hp, where upon a character regains the ability to make their full actions.</p><p></p><p>And there are no easy solutions for this.</p><p></p><p>If you make it so that characters are weaker the less hp they have, then you create a death-spiral.</p><p>If you use wounding rules to make dropping to 0 hp more impactful, then you have to homebrew all kinds of tables for missing limbs and ad-hoc solutions for prosthetics, on top of having player buy-in.</p><p>If you make it so you can't rejoin the fight after you drop to 0 hp, then you end up with healing meaning even less (in addition to having players sitting out for longer parts of combat). </p><p>If you boost healing to the point where it is significant, then you make it required or worse, overpowered (have you seen people talk about the twilight cleric, that's not even real hp, just temp hp!)</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8762601, member: 53176"] Combat healing is an incredibly sore spot for 5e. The current system is designed with the intent that your party does not require a healer of any kind, which is good, because regulating someone to a healbot is a horrible gameplay experience (if you don't want to be a healbot, obviously). In order to facilitate this, only the last hit point matters on characters. And the only healing that counts is the healing that takes you from 0 hp (because negatives don't exist) to 1 hp, where upon a character regains the ability to make their full actions. And there are no easy solutions for this. If you make it so that characters are weaker the less hp they have, then you create a death-spiral. If you use wounding rules to make dropping to 0 hp more impactful, then you have to homebrew all kinds of tables for missing limbs and ad-hoc solutions for prosthetics, on top of having player buy-in. If you make it so you can't rejoin the fight after you drop to 0 hp, then you end up with healing meaning even less (in addition to having players sitting out for longer parts of combat). If you boost healing to the point where it is significant, then you make it required or worse, overpowered (have you seen people talk about the twilight cleric, that's not even real hp, just temp hp!) [/QUOTE]
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Taking a healing potion as a bonus action?
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