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Taking a healing potion as a bonus action?
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<blockquote data-quote="TheSword" data-source="post: 8764001" data-attributes="member: 6879661"><p>Taking all risk out of the game isn’t fun.</p><p></p><p>Healing potions are supposed to be to save yourself or comrades when things are really hairy, not to keep yourself topped up to max health.</p><p></p><p>With the issues with wealth and what to spend it on. You might as well just give players 2d4+2 bonus hp every round. To keep them in tip top condition. Sure turn everyone into a Twight cleric.</p><p></p><p>What we need is some more danger in combat, not less. Make falling to zero hp give you a level of exhaustion - all of a sudden players will be less likely to just let themselves fall to zero Hp. Add bleeding, shattered, and broken conditions to the game that can be cured by magical healing. Then that healing potion and it’s action becomes more worthwhile.</p><p></p><p>It cheapens the Paladins lay on hands, and healing spells that do still require an action - or a precious spells slot. Why bother with these things if you can heal with a bonus action.</p><p></p><p>The ability to remove peril from the game as a matter of course is not fun either.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8764001, member: 6879661"] Taking all risk out of the game isn’t fun. Healing potions are supposed to be to save yourself or comrades when things are really hairy, not to keep yourself topped up to max health. With the issues with wealth and what to spend it on. You might as well just give players 2d4+2 bonus hp every round. To keep them in tip top condition. Sure turn everyone into a Twight cleric. What we need is some more danger in combat, not less. Make falling to zero hp give you a level of exhaustion - all of a sudden players will be less likely to just let themselves fall to zero Hp. Add bleeding, shattered, and broken conditions to the game that can be cured by magical healing. Then that healing potion and it’s action becomes more worthwhile. It cheapens the Paladins lay on hands, and healing spells that do still require an action - or a precious spells slot. Why bother with these things if you can heal with a bonus action. The ability to remove peril from the game as a matter of course is not fun either. [/QUOTE]
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Taking a healing potion as a bonus action?
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