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<blockquote data-quote="fba827" data-source="post: 5928239" data-attributes="member: 807"><p>Based on my personal experiences, it should work in general.</p><p></p><p>Also makes somethings simpler for that player in that he doesn't have to track as many different things</p><p></p><p>But keep an eye out for a couple specific things like ....</p><p>a) it reduces variety in combat, thus, some players might find that boring (as the player doing it, or as a player watching another do the same over and over)</p><p>b) some powers, particularly those that can impose conditions, could be built entirely around. and while that isn't a problem to be that sort of niche tactic pc, it could get you a couple wonky combos. (check out char ops that people do for focusing on things granted by at-will powers, particularly at-wills that impose a condition. encounters and dailies are more likely to impose conditions and thus more likely to have feats and other powers that could synergize a bit too well for someone who is repeatedly using that power. it -might- get ridiculous depending on what your threshold for ridiculous is.</p><p>c) i might be a little cautious of repeating powers that stun or daze... as a DM if you use a lot of solos, it just increases the chance of getting a big boss get stunned for an entire combat as the other PCs just whittle away its hp.</p><p>d) if a situation comes up where the PC can't use his favored tactic (example: his favored tactic is fire based but he's up against fire resistant monsters; or it involves pushing people off a cliff but there aren't any cliffs around) then that player might feel like he can't do anything or feel frustrated or feel annoyed at you for picking such a monster and so on. -- yes, i've played with people like that. while i'm not saying most players will react like that, some will.</p><p></p><p>all that aside, in general i actually think it's a fine idea that i would think is just fine for a table/group of players that i knew well enough to not be jerks to exploit it</p></blockquote><p></p>
[QUOTE="fba827, post: 5928239, member: 807"] Based on my personal experiences, it should work in general. Also makes somethings simpler for that player in that he doesn't have to track as many different things But keep an eye out for a couple specific things like .... a) it reduces variety in combat, thus, some players might find that boring (as the player doing it, or as a player watching another do the same over and over) b) some powers, particularly those that can impose conditions, could be built entirely around. and while that isn't a problem to be that sort of niche tactic pc, it could get you a couple wonky combos. (check out char ops that people do for focusing on things granted by at-will powers, particularly at-wills that impose a condition. encounters and dailies are more likely to impose conditions and thus more likely to have feats and other powers that could synergize a bit too well for someone who is repeatedly using that power. it -might- get ridiculous depending on what your threshold for ridiculous is. c) i might be a little cautious of repeating powers that stun or daze... as a DM if you use a lot of solos, it just increases the chance of getting a big boss get stunned for an entire combat as the other PCs just whittle away its hp. d) if a situation comes up where the PC can't use his favored tactic (example: his favored tactic is fire based but he's up against fire resistant monsters; or it involves pushing people off a cliff but there aren't any cliffs around) then that player might feel like he can't do anything or feel frustrated or feel annoyed at you for picking such a monster and so on. -- yes, i've played with people like that. while i'm not saying most players will react like that, some will. all that aside, in general i actually think it's a fine idea that i would think is just fine for a table/group of players that i knew well enough to not be jerks to exploit it [/QUOTE]
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