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Taking a second look at attack bonuses
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<blockquote data-quote="RHGreen" data-source="post: 6137400"><p>All characters should have a Physical Bonus and a Mental Bonus. Not just one, and not a Weapon Attack Bonus and a Magical Attack Bonus - these are too specific. </p><p></p><p>Remove the Attack part. A Physical Bonus and Mental Bonus can be used for stuff other than just attacking such as within the ability/skill system.</p><p></p><p>In the context of the OP, separating these out properly will help with the inherent problems you have with a too steep power increase. If a mage is trailing way behind in Physical Bonus, it shouldn't really matter too much as they will always be using their good Mental Bonus anyway. </p><p></p><p>Of course, I also prefer that they continue to try and flatten the power increase like they are doing, mainly to make challenges stay relevant over a wider spread of levels.</p><p></p><p>Later Edit: You can think of the Physical Bonus and Mental Bonus as general increase in experience that affects all aspects of that area that is then added to with the more specific (and more quantifiable) sub-abilities.</p></blockquote><p></p>
[QUOTE="RHGreen, post: 6137400"] All characters should have a Physical Bonus and a Mental Bonus. Not just one, and not a Weapon Attack Bonus and a Magical Attack Bonus - these are too specific. Remove the Attack part. A Physical Bonus and Mental Bonus can be used for stuff other than just attacking such as within the ability/skill system. In the context of the OP, separating these out properly will help with the inherent problems you have with a too steep power increase. If a mage is trailing way behind in Physical Bonus, it shouldn't really matter too much as they will always be using their good Mental Bonus anyway. Of course, I also prefer that they continue to try and flatten the power increase like they are doing, mainly to make challenges stay relevant over a wider spread of levels. Later Edit: You can think of the Physical Bonus and Mental Bonus as general increase in experience that affects all aspects of that area that is then added to with the more specific (and more quantifiable) sub-abilities. [/QUOTE]
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Taking a second look at attack bonuses
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