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General Tabletop Discussion
*TTRPGs General
Taking a skill/feat/ability, but refusing to use it. Repeatedly.
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<blockquote data-quote="Janx" data-source="post: 2135695" data-attributes="member: 8835"><p>KC and TB hit it on the head as to what is likely causing the problem.</p><p></p><p>The player's perception is what they want to be. When it becomes go time, they play their nature and thus, never use the ability that they themselves don't possess.</p><p></p><p>To an extent, I agree with FTS, let survival of the fittest take hold. You're "diplomat" wasted 4+ skill points in something they'll never use. That could have been used on a something they will use. Eventually, that'll bite them. This is much like the GM who had players making sub-optimal builds of PCs over time. If you're buying stupid stuff, you'll eventually get caught by something strong enough to exploit your weakness.</p><p></p><p>However, this is negative reinforcement, punishing them for their mistakes. For smart players, they'll figure it out and correct their game play. But then, if they were smart, they wouldn't be in the situation of making repeated poor choices. Unfortunately, the ones who need help (and probably counseling) get driven away by this.</p><p></p><p>Not saying you're player is in such mental straights, but a person who doesn't know their own strengths and weaknesses and plan accordingly is generally screwed up. You can try to help them, or move on.</p></blockquote><p></p>
[QUOTE="Janx, post: 2135695, member: 8835"] KC and TB hit it on the head as to what is likely causing the problem. The player's perception is what they want to be. When it becomes go time, they play their nature and thus, never use the ability that they themselves don't possess. To an extent, I agree with FTS, let survival of the fittest take hold. You're "diplomat" wasted 4+ skill points in something they'll never use. That could have been used on a something they will use. Eventually, that'll bite them. This is much like the GM who had players making sub-optimal builds of PCs over time. If you're buying stupid stuff, you'll eventually get caught by something strong enough to exploit your weakness. However, this is negative reinforcement, punishing them for their mistakes. For smart players, they'll figure it out and correct their game play. But then, if they were smart, they wouldn't be in the situation of making repeated poor choices. Unfortunately, the ones who need help (and probably counseling) get driven away by this. Not saying you're player is in such mental straights, but a person who doesn't know their own strengths and weaknesses and plan accordingly is generally screwed up. You can try to help them, or move on. [/QUOTE]
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Community
General Tabletop Discussion
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Taking a skill/feat/ability, but refusing to use it. Repeatedly.
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