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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Taking a skill/feat/ability, but refusing to use it. Repeatedly.
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<blockquote data-quote="Tom Cashel" data-source="post: 2135901" data-attributes="member: 321"><p>Yes, Goo help us all.</p><p></p><p>Anyway...magic items are more likely to be cursed "hose-jobs" than tech items which have gone through analysis before being delivered to the PCs for their use (which is what happened in my campaign). It was clear to the players out-of-game that the items were meant to be useful, and meant to be used. My players also looted an armory and haven't yet used even ONE of the uber-weapons they scooped up.</p><p></p><p>I know I'm not an adversary to the players. 20+ years of DMing will help one to learn lessons like that. You're sounding a little patronizing, there, Ace. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tom Cashel, post: 2135901, member: 321"] Yes, Goo help us all. Anyway...magic items are more likely to be cursed "hose-jobs" than tech items which have gone through analysis before being delivered to the PCs for their use (which is what happened in my campaign). It was clear to the players out-of-game that the items were meant to be useful, and meant to be used. My players also looted an armory and haven't yet used even ONE of the uber-weapons they scooped up. I know I'm not an adversary to the players. 20+ years of DMing will help one to learn lessons like that. You're sounding a little patronizing, there, Ace. ;) [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Taking a skill/feat/ability, but refusing to use it. Repeatedly.
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