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Taking action! How to handle party paralysis
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<blockquote data-quote="Lacyon" data-source="post: 4537352" data-attributes="member: 63046"><p>I can't find the link anymore, but before 4E came out one of the WotC guys had been posting some rules for a homebrew campaign he'd been running.</p><p> </p><p>One thing he posted was the idea of "story points", which each player having one at the start of the campaign and refreshing periodically. Whenever the group is haggling over a decision, if the roleplay starts to drift into this kind of indecision, a player can spend his story point to dictate which decision the group will follow. These were totally metagame conceits, so a player could decide that the group chose the opposite choice from what his character wanted (because the player may not want the same things the character does, or to avoid more out-of-character argumentations, or whatever). This ensures that everyone gets to have their way on occasion, while letting the game move forward.</p><p> </p><p>You might suggest something similar to your group.</p></blockquote><p></p>
[QUOTE="Lacyon, post: 4537352, member: 63046"] I can't find the link anymore, but before 4E came out one of the WotC guys had been posting some rules for a homebrew campaign he'd been running. One thing he posted was the idea of "story points", which each player having one at the start of the campaign and refreshing periodically. Whenever the group is haggling over a decision, if the roleplay starts to drift into this kind of indecision, a player can spend his story point to dictate which decision the group will follow. These were totally metagame conceits, so a player could decide that the group chose the opposite choice from what his character wanted (because the player may not want the same things the character does, or to avoid more out-of-character argumentations, or whatever). This ensures that everyone gets to have their way on occasion, while letting the game move forward. You might suggest something similar to your group. [/QUOTE]
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