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Taking action! How to handle party paralysis
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<blockquote data-quote="Badwe" data-source="post: 4537838" data-attributes="member: 61762"><p>Thanks Irda_Ranger and others, great suggestions. I've got a few idea for what I'll be trying as a player next week, as well as my own ideas for when I get back onto the other side of the screen. I do like it when our current DM is at the helm because he has a lot of exciting concepts and he loves to lay clues that can be followed like a bread crumb trail (or so he has done in the past with different groups that i was also in). Unfortunately, I think so far we've been failing to pick up on those clues.</p><p></p><p>For me I'll definitely be brewing on how to be less linear and more open-ended when it's my turn again, while still sticking to some of my own preferences. I enjoy building off of themes or concepts that I know the PCs have already experienced in other media (novels and videogames for example) to build somewhat obvious, but hopefully more open-ended challenges and options for the PCs to gnaw on. I'll have to post it in another thread at some point, but my latest inspiration is a "dungeon on a d12".</p></blockquote><p></p>
[QUOTE="Badwe, post: 4537838, member: 61762"] Thanks Irda_Ranger and others, great suggestions. I've got a few idea for what I'll be trying as a player next week, as well as my own ideas for when I get back onto the other side of the screen. I do like it when our current DM is at the helm because he has a lot of exciting concepts and he loves to lay clues that can be followed like a bread crumb trail (or so he has done in the past with different groups that i was also in). Unfortunately, I think so far we've been failing to pick up on those clues. For me I'll definitely be brewing on how to be less linear and more open-ended when it's my turn again, while still sticking to some of my own preferences. I enjoy building off of themes or concepts that I know the PCs have already experienced in other media (novels and videogames for example) to build somewhat obvious, but hopefully more open-ended challenges and options for the PCs to gnaw on. I'll have to post it in another thread at some point, but my latest inspiration is a "dungeon on a d12". [/QUOTE]
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