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General Tabletop Discussion
*Pathfinder & Starfinder
Taking Actions to make Saving Throws, or: Reality vs. RAW
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<blockquote data-quote="Dragonblade" data-source="post: 5985362" data-attributes="member: 2804"><p>Its ok to make common sense ad hoc rulings that go against the letter of the rules. Just explain to your players that the rules provide the baseline, but that you will occasionally allow common sense to override the rules. I just state that it will always be situational and case specific, repeating the same tactics may not work every time.</p><p></p><p>So for number 1, if it was established that being immobilized was specifically caused by getting pinned to ground via crossbow bolts, then yes I would rules that being slid, pushed, or pulled would unpin you and thus you would no longer be immobilized. However, if the immobilization had an ongoing damage rider with it, then that would still be in effect, and so on.</p><p></p><p>As for number 2, I would absolutely allow a Standard action to pull out the bolt. It really does make sense all around, from both a narrative, simulation, and even a gamist standpoint. Using a standard action is still like losing most of your turn from an action economy perspective which is perfectly in line with a save ends effect. It also rewards creative and out of the box thinking by your players.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5985362, member: 2804"] Its ok to make common sense ad hoc rulings that go against the letter of the rules. Just explain to your players that the rules provide the baseline, but that you will occasionally allow common sense to override the rules. I just state that it will always be situational and case specific, repeating the same tactics may not work every time. So for number 1, if it was established that being immobilized was specifically caused by getting pinned to ground via crossbow bolts, then yes I would rules that being slid, pushed, or pulled would unpin you and thus you would no longer be immobilized. However, if the immobilization had an ongoing damage rider with it, then that would still be in effect, and so on. As for number 2, I would absolutely allow a Standard action to pull out the bolt. It really does make sense all around, from both a narrative, simulation, and even a gamist standpoint. Using a standard action is still like losing most of your turn from an action economy perspective which is perfectly in line with a save ends effect. It also rewards creative and out of the box thinking by your players. [/QUOTE]
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Community
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Taking Actions to make Saving Throws, or: Reality vs. RAW
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