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Community
General Tabletop Discussion
*Dungeons & Dragons
Taking Advantage of Advantage; a new mechanic pitch
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<blockquote data-quote="Shardstone" data-source="post: 9440168" data-attributes="member: 6807784"><p>Advantage can be used in creative ways.</p><p></p><ul> <li data-xf-list-type="ul">Advantage can activate certain rider effects on a d20 test or damage roll</li> <li data-xf-list-type="ul">Advantage can be spent to generate special modifiers or effects on a d20 test or damage roll</li> <li data-xf-list-type="ul">Advantage can be transferred under certain conditions</li> <li data-xf-list-type="ul">Advantage can create certain shields or buffs for a character for as long as they have it</li> <li data-xf-list-type="ul">Disadvantage can allow for certain shields or buffs for a character as long as they have it</li> </ul><p></p><p>So right there we have five different ways that we can get creative with advantage. By working these into class features, we can begin to create a fuller game. Some examples:</p><p></p><ul> <li data-xf-list-type="ul">When a Paladin has advantage on an attack roll, they reroll any smite damage dice </li> <li data-xf-list-type="ul">When a Cleric has disadvantage on a saving throw, their god provides them with temporary resistance to any damage suffered</li> <li data-xf-list-type="ul">When a Barbarian makes a grapple check with advantage, they can choose to deal force damage equal to their level if the target fails their saving throw</li> <li data-xf-list-type="ul">When a creature rolls with advantage against a Sorcerer's spell that used metamagic, the sorcerer regains the sorcery points they spent</li> </ul><p>And so on. These mechanics are just idea, so they may be rough or unusable, but they exist to show you the general idea. </p><p></p><p>5E has a lot of design space like this that is wide open and rather untapped by both first and third party designers.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9440168, member: 6807784"] Advantage can be used in creative ways. [LIST] [*]Advantage can activate certain rider effects on a d20 test or damage roll [*]Advantage can be spent to generate special modifiers or effects on a d20 test or damage roll [*]Advantage can be transferred under certain conditions [*]Advantage can create certain shields or buffs for a character for as long as they have it [*]Disadvantage can allow for certain shields or buffs for a character as long as they have it [/LIST] So right there we have five different ways that we can get creative with advantage. By working these into class features, we can begin to create a fuller game. Some examples: [LIST] [*]When a Paladin has advantage on an attack roll, they reroll any smite damage dice [*]When a Cleric has disadvantage on a saving throw, their god provides them with temporary resistance to any damage suffered [*]When a Barbarian makes a grapple check with advantage, they can choose to deal force damage equal to their level if the target fails their saving throw [*]When a creature rolls with advantage against a Sorcerer's spell that used metamagic, the sorcerer regains the sorcery points they spent [/LIST] And so on. These mechanics are just idea, so they may be rough or unusable, but they exist to show you the general idea. 5E has a lot of design space like this that is wide open and rather untapped by both first and third party designers. [/QUOTE]
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Taking Advantage of Advantage; a new mechanic pitch
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