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Taking advantage of darkvision
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<blockquote data-quote="akbearfoot" data-source="post: 4054456" data-attributes="member: 33560"><p>*casts ropetrick and hides until morning.</p><p></p><p>Any particular reason why you specifically want to hose the party? It's pretty much a TPK if you want it to be.</p><p></p><p>Unless they have specific countermeasures they've prepared for which may or may not be possible by 5th level, they are pretty much going to get their butts handed to them. At such a low level, they aren't likely to realize their only option is to retreat until it is far too late. Even 2 or 3 2nd level drow rangers could easily kill an entire group of 5th lvl adventurers using this tactic.</p><p></p><p></p><p>PCs should always buy everburning torches from divine crafters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Continual flame is a 3rd level divine spell....making it overwrite darkness and not be counterable by it.</p><p></p><p>This is also why PCs should always have a scrolls of obscuring mist, fog cloud, wind wall and daylight handy.</p><p></p><p></p><p>Beating the party up is cool in my book...but not beating them up by abusing a specific PC weakness that they dont really have control over...ie lack of 120 ft darkvision.</p><p></p><p>I've actually experienced this before...A rapid river crossing that can only be waded across slowly and that leads to an underground waterfall, in an anti-magic field, guarded from the other side by drow archers using drow sleeping poison (old 2e game). We were like 8 levels higher than the few drow, but we still had to run away and disregarded any notion of ever EVER going back. We were practically begging for the DM to throw some more levlel draining undead at us after that...anyone who knows 2e knows how sad that is, lol.</p></blockquote><p></p>
[QUOTE="akbearfoot, post: 4054456, member: 33560"] *casts ropetrick and hides until morning. Any particular reason why you specifically want to hose the party? It's pretty much a TPK if you want it to be. Unless they have specific countermeasures they've prepared for which may or may not be possible by 5th level, they are pretty much going to get their butts handed to them. At such a low level, they aren't likely to realize their only option is to retreat until it is far too late. Even 2 or 3 2nd level drow rangers could easily kill an entire group of 5th lvl adventurers using this tactic. PCs should always buy everburning torches from divine crafters :) Continual flame is a 3rd level divine spell....making it overwrite darkness and not be counterable by it. This is also why PCs should always have a scrolls of obscuring mist, fog cloud, wind wall and daylight handy. Beating the party up is cool in my book...but not beating them up by abusing a specific PC weakness that they dont really have control over...ie lack of 120 ft darkvision. I've actually experienced this before...A rapid river crossing that can only be waded across slowly and that leads to an underground waterfall, in an anti-magic field, guarded from the other side by drow archers using drow sleeping poison (old 2e game). We were like 8 levels higher than the few drow, but we still had to run away and disregarded any notion of ever EVER going back. We were practically begging for the DM to throw some more levlel draining undead at us after that...anyone who knows 2e knows how sad that is, lol. [/QUOTE]
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