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Taking care of magic users...
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<blockquote data-quote="Pielorinho" data-source="post: 5817313" data-attributes="member: 259"><p>My general rule is, if folks can do stuff, they're happy. With that in mind, some alternative solutions:</p><p>1) Give the baddies more HP, or better saves. That way, the sorcerer can still hurt them, but it'll be up to the fighter-types to finish them off.</p><p>2) Have them come from multiple directions simultaneously (possibly increasing their numbers). The sorcerer can take out the ones to the north and east, but not the ones to the west and south.</p><p>3) Increase the number of tanks among the baddies. Many low-HP ones get wiped out by the sorcerer's magic, but there are a few with lots of HP, or protection from elements, or improved evasion, or whatever, who need attention from someone with something pointy.</p><p></p><p>I play an illusionist, and my efficacy-expectation is that in a battle, I'll be able to cause multiple enemies to lose actions. But I definitely don't want to be able to render the fighters obsolete; that would be no fun. A blaster sorcerer ought to expect to clear the pawns off the board, but the major players should be left relatively unscathed.</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 5817313, member: 259"] My general rule is, if folks can do stuff, they're happy. With that in mind, some alternative solutions: 1) Give the baddies more HP, or better saves. That way, the sorcerer can still hurt them, but it'll be up to the fighter-types to finish them off. 2) Have them come from multiple directions simultaneously (possibly increasing their numbers). The sorcerer can take out the ones to the north and east, but not the ones to the west and south. 3) Increase the number of tanks among the baddies. Many low-HP ones get wiped out by the sorcerer's magic, but there are a few with lots of HP, or protection from elements, or improved evasion, or whatever, who need attention from someone with something pointy. I play an illusionist, and my efficacy-expectation is that in a battle, I'll be able to cause multiple enemies to lose actions. But I definitely don't want to be able to render the fighters obsolete; that would be no fun. A blaster sorcerer ought to expect to clear the pawns off the board, but the major players should be left relatively unscathed. [/QUOTE]
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