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Taking dice away from the players
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<blockquote data-quote="Wik" data-source="post: 5269817" data-attributes="member: 40177"><p>Except there is a randomizer - it's just not in the players' hands. Basically, you're never sure if you rolled a crit when you hit that orc. You don't know if you have an 18 strength, or a 17. When you're hit, but shrug it off, you don't know if you're at 80% of your HP total, or 70%. You are completely oblivious to the math of the game, and entirely attentive to the story.</p><p></p><p>For some groups, this can work amazingly well. I can see the charm of it - I love making characters use certain weapons, but it's hard for me to do when I can look at the rules and realize that my long sword does 1d8 damage, while that gladius I'd prefer to use only does 1d6. If I don't know the numbers... it's less of a worry for me. </p><p></p><p>This is definitely a completely different thing from "Diceless" games, which I agree can be kind of a pain in the butt. THis is a "dice" game... it just means that the players aren't the ones rolling.</p><p></p><p>For what it's worth, I've never done this. I *HAVE* done the opposite: players roll ALL the dice, which is a variant I'm quite the fan of. I'll have to do it one of these days for fourth edition... could be a lot of fun.</p></blockquote><p></p>
[QUOTE="Wik, post: 5269817, member: 40177"] Except there is a randomizer - it's just not in the players' hands. Basically, you're never sure if you rolled a crit when you hit that orc. You don't know if you have an 18 strength, or a 17. When you're hit, but shrug it off, you don't know if you're at 80% of your HP total, or 70%. You are completely oblivious to the math of the game, and entirely attentive to the story. For some groups, this can work amazingly well. I can see the charm of it - I love making characters use certain weapons, but it's hard for me to do when I can look at the rules and realize that my long sword does 1d8 damage, while that gladius I'd prefer to use only does 1d6. If I don't know the numbers... it's less of a worry for me. This is definitely a completely different thing from "Diceless" games, which I agree can be kind of a pain in the butt. THis is a "dice" game... it just means that the players aren't the ones rolling. For what it's worth, I've never done this. I *HAVE* done the opposite: players roll ALL the dice, which is a variant I'm quite the fan of. I'll have to do it one of these days for fourth edition... could be a lot of fun. [/QUOTE]
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