Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Taking dice away from the players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ST" data-source="post: 5269843" data-attributes="member: 14053"><p>I also dig games and variants where the players roll <em>all</em> the dice. </p><p></p><p>Apocalypse World (from Vincent Baker, the guy who wrote Dogs in the Vineyard) does that, and it interacts nicely with the game's structure. You're focusing on what Moves you'll make, advancing your threat Fronts, and playing NPCs, players are using their special abilities, and I don't know what it it specifically, but running it it's awesome to leave the dice on the table and let the players decide when to pick them up. </p><p></p><p>In practice it feels like you flip the usual RPG thing where "the dice represent randomness in the game world", here it's like, "the dice represent how much chaos the PCs add to the world."</p><p></p><p>I know some people feel handling dice breaks immersion and that's cool, but for me it's like, we're roleplaying the whole time, and then in the middle of it the PC takes some real, immediate action, the player picks up the dice, and something is about to go <em>down</em>. Rolling the dice in that situation is like a flag adding some extra 'oomph' to what the PC's doing at that moment, instead of 'ok, let me stop my roleplaying for a bit, roll the dice, then go back to what I was doing." The stakes have been raised because they picked up the dice.</p></blockquote><p></p>
[QUOTE="ST, post: 5269843, member: 14053"] I also dig games and variants where the players roll [i]all[/i] the dice. Apocalypse World (from Vincent Baker, the guy who wrote Dogs in the Vineyard) does that, and it interacts nicely with the game's structure. You're focusing on what Moves you'll make, advancing your threat Fronts, and playing NPCs, players are using their special abilities, and I don't know what it it specifically, but running it it's awesome to leave the dice on the table and let the players decide when to pick them up. In practice it feels like you flip the usual RPG thing where "the dice represent randomness in the game world", here it's like, "the dice represent how much chaos the PCs add to the world." I know some people feel handling dice breaks immersion and that's cool, but for me it's like, we're roleplaying the whole time, and then in the middle of it the PC takes some real, immediate action, the player picks up the dice, and something is about to go [i]down[/i]. Rolling the dice in that situation is like a flag adding some extra 'oomph' to what the PC's doing at that moment, instead of 'ok, let me stop my roleplaying for a bit, roll the dice, then go back to what I was doing." The stakes have been raised because they picked up the dice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Taking dice away from the players
Top