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Taking dice away from the players
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<blockquote data-quote="Umbran" data-source="post: 5270364" data-attributes="member: 177"><p>Well, "players not rolling dice" does not equate to "diceless" or "The DM doesn't have rules and just makes everything up". In the "playing blind" I mentioned before the GM rolls dice all the time. The rules were bog-standard AD&D. Just all the resolution steps were on one side of the screen.</p><p></p><p></p><p></p><p>Well, that's not true. Randomizers are common, but aren't the only way to play a game. The Marvel Supers Saga rules had no randomizers - the game was resource-pool bidding based, if I recall correctly. I expect that would be easily modified to the point where the player really didn't know the stats or rules, but the GM still wouldn't determine everything by fiat.</p><p></p><p>Ultimately, unless the GM reveals the stat blocks and other game-rule information, you're on trust that the GM follows the rules to begin with. RPGs are at their root an honor-system thing.</p><p></p><p>I think folks who think of "ability to determine the results of fictional actions in a fictional universe used for entertainment" as "power"... well, yes, those people wouldn't deal well with such a system.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5270364, member: 177"] Well, "players not rolling dice" does not equate to "diceless" or "The DM doesn't have rules and just makes everything up". In the "playing blind" I mentioned before the GM rolls dice all the time. The rules were bog-standard AD&D. Just all the resolution steps were on one side of the screen. Well, that's not true. Randomizers are common, but aren't the only way to play a game. The Marvel Supers Saga rules had no randomizers - the game was resource-pool bidding based, if I recall correctly. I expect that would be easily modified to the point where the player really didn't know the stats or rules, but the GM still wouldn't determine everything by fiat. Ultimately, unless the GM reveals the stat blocks and other game-rule information, you're on trust that the GM follows the rules to begin with. RPGs are at their root an honor-system thing. I think folks who think of "ability to determine the results of fictional actions in a fictional universe used for entertainment" as "power"... well, yes, those people wouldn't deal well with such a system. [/QUOTE]
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