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Taking dice away from the players
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<blockquote data-quote="malcolypse" data-source="post: 5270689" data-attributes="member: 92042"><p>long story short: we played an evening of poker in character, with no dice rolls.</p><p> </p><p>long story long:</p><p>back when i was a teenager, i ran a superhero story where the villain seemed to have nearly unlimited power. the party got stomped pretty good when they tried to go toe-to-toe with him. </p><p> </p><p>when they tried to go at him from different directions, they found that he seemed to have unlimited resources, too.</p><p> </p><p>then they tried talking to him. </p><p> </p><p>he told them (amongst other things) that he was the earthly embodiment of satan (not true though he did have a reality shaping power that was on par with what most would consider a divine being, but he believed it and they did, too) and that they had made him smile, so he was going to send an emissary to them so that he wouldn't have to destroy them.</p><p> </p><p>the next session of the game started with them coming to breakfast in their secret base and finding a man sitting at their table shuffling a deck of cards. a business card appeared in his hand and he introduced himself. when he finished, the card disappeared and each pc had a copy of it in their hand or pocket.</p><p> </p><p>the card had his name on it, and that was followed by a listing of his credentials: professional card sharp</p><p>metahuman</p><p>notorious cheat</p><p> </p><p>he explained that he was on a simple enough mission from his master. all he needed from them was their souls. the only drawback was that he had to give them a chance. to that end, he was told to play fair and offer them equal value in the event that they should win. </p><p> </p><p>the party was wary, and offered to start out for lower stakes. </p><p> </p><p>one party member had a time travel power that let him rewind a few seconds and attempt a better outcome. he had no compunction against cheating.</p><p> </p><p>so they took this guy for everything they could. given his master's powers, that was quite a bit.</p><p> </p><p>they were starting off with information exchange (we'll tell you our secret identities if you'll tell us your masters weakness, sort of things), then things started getting wierd. one of the characters was a conspiracy nut, so he started betting things like "if i win this hand, you have to tell me all about area 51." somehow the whole group got on this kind of kick and eventually when the pot started to get into the "now what can i offer you for your souls" spectrum, they asked for area 51.</p><p> </p><p>now, area 51 wasn't real. the guy had told them that. they assumed he was lying, and he was very confused when he agreed to the bet when he was told that he couldn't cheat them. his master had built area 51, complete with everythig that the players expected in it, because he could and then he could keep track of the players. </p><p> </p><p>so after a couple hours of poker, the players explored their new secret base and never questioned anything about it.</p><p> </p><p>a fun night with nary a roll, and area 51 ended up taking over the long-term plot of the game as they found new things in, and dealt with the problems that area 51 produced.</p></blockquote><p></p>
[QUOTE="malcolypse, post: 5270689, member: 92042"] long story short: we played an evening of poker in character, with no dice rolls. long story long: back when i was a teenager, i ran a superhero story where the villain seemed to have nearly unlimited power. the party got stomped pretty good when they tried to go toe-to-toe with him. when they tried to go at him from different directions, they found that he seemed to have unlimited resources, too. then they tried talking to him. he told them (amongst other things) that he was the earthly embodiment of satan (not true though he did have a reality shaping power that was on par with what most would consider a divine being, but he believed it and they did, too) and that they had made him smile, so he was going to send an emissary to them so that he wouldn't have to destroy them. the next session of the game started with them coming to breakfast in their secret base and finding a man sitting at their table shuffling a deck of cards. a business card appeared in his hand and he introduced himself. when he finished, the card disappeared and each pc had a copy of it in their hand or pocket. the card had his name on it, and that was followed by a listing of his credentials: professional card sharp metahuman notorious cheat he explained that he was on a simple enough mission from his master. all he needed from them was their souls. the only drawback was that he had to give them a chance. to that end, he was told to play fair and offer them equal value in the event that they should win. the party was wary, and offered to start out for lower stakes. one party member had a time travel power that let him rewind a few seconds and attempt a better outcome. he had no compunction against cheating. so they took this guy for everything they could. given his master's powers, that was quite a bit. they were starting off with information exchange (we'll tell you our secret identities if you'll tell us your masters weakness, sort of things), then things started getting wierd. one of the characters was a conspiracy nut, so he started betting things like "if i win this hand, you have to tell me all about area 51." somehow the whole group got on this kind of kick and eventually when the pot started to get into the "now what can i offer you for your souls" spectrum, they asked for area 51. now, area 51 wasn't real. the guy had told them that. they assumed he was lying, and he was very confused when he agreed to the bet when he was told that he couldn't cheat them. his master had built area 51, complete with everythig that the players expected in it, because he could and then he could keep track of the players. so after a couple hours of poker, the players explored their new secret base and never questioned anything about it. a fun night with nary a roll, and area 51 ended up taking over the long-term plot of the game as they found new things in, and dealt with the problems that area 51 produced. [/QUOTE]
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