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Taking dice away from the players
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<blockquote data-quote="Sunseeker" data-source="post: 5275226"><p>Tried it twice, once as a player, once as a DM, frankly, I got tired of rolling that many dice as a DM, you take 5-6 players, 10-12 mobs each with 2 or 3 attacks, not to mention that mage with his AOE fireball that happened to catch 6 of them all at different ranges and yeah, I was just burnt out, couldn't really concentrate on giving them a good world to RP in. </p><p></p><p>As a player, I just found it boring, on the RP aspect was fine and dandy, but I'm a fairly good writer and I don't really feel the need to exist within somebody else's world as a character.</p><p></p><p>Some of the people not so good at the rules enjoyed it, our sessions were shorter but more active RP-wise. People who enjoyed casting big dice attacks seemed to get bored quickly.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5275226"] Tried it twice, once as a player, once as a DM, frankly, I got tired of rolling that many dice as a DM, you take 5-6 players, 10-12 mobs each with 2 or 3 attacks, not to mention that mage with his AOE fireball that happened to catch 6 of them all at different ranges and yeah, I was just burnt out, couldn't really concentrate on giving them a good world to RP in. As a player, I just found it boring, on the RP aspect was fine and dandy, but I'm a fairly good writer and I don't really feel the need to exist within somebody else's world as a character. Some of the people not so good at the rules enjoyed it, our sessions were shorter but more active RP-wise. People who enjoyed casting big dice attacks seemed to get bored quickly. [/QUOTE]
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