Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Taking Inherent Bonuses to the Next Level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dalamar" data-source="post: 5568269" data-attributes="member: 358"><p>Just yesterday, I ran a game where I eliminated ability scores altogether. </p><p></p><p>I wanted the characters to be exceptionally good, so I set the modifiers to attack and damage both at level +5 (level getting halved for multitarget and multiattacks), plus proficiency bonus for weapon attacks.</p><p></p><p>I also set skills to five skills (plus automatics from race and/or class) at level +5, five skills at level +3 and the rest at level. This gives me the added bonus of allowing the skills to be used as attack scores for improvised attacks.</p><p></p><p>I set hitpoint and surge determination so that defenders had an effective Con 16, strikers and leaders a Con 14 and controllers a Con 12.</p><p></p><p>For Defenses I let the players choose one of Fort, Ref and Will at an ability score of +4, one at +3 and the last at +2, with AC using the same stat as Ref (or the same as Fort in the case of the group's earthstrength warden), added class and racial bonuses, and full level. And armour, of course.</p><p></p><p>The players all enjoyed, and battles seemed to go quickly, though we did start at level two, and the two battles that we had only contained level 1 creatures and level 1 minions.</p><p></p><p>As a parting note, I'd like to point out that the Player's Strategy Guide WotC published some time ago says that players are expected to have attacks against AC at level + 6, attacks against NADs at level + 4, AC at level + 15, and NADs at level + 13</p></blockquote><p></p>
[QUOTE="Dalamar, post: 5568269, member: 358"] Just yesterday, I ran a game where I eliminated ability scores altogether. I wanted the characters to be exceptionally good, so I set the modifiers to attack and damage both at level +5 (level getting halved for multitarget and multiattacks), plus proficiency bonus for weapon attacks. I also set skills to five skills (plus automatics from race and/or class) at level +5, five skills at level +3 and the rest at level. This gives me the added bonus of allowing the skills to be used as attack scores for improvised attacks. I set hitpoint and surge determination so that defenders had an effective Con 16, strikers and leaders a Con 14 and controllers a Con 12. For Defenses I let the players choose one of Fort, Ref and Will at an ability score of +4, one at +3 and the last at +2, with AC using the same stat as Ref (or the same as Fort in the case of the group's earthstrength warden), added class and racial bonuses, and full level. And armour, of course. The players all enjoyed, and battles seemed to go quickly, though we did start at level two, and the two battles that we had only contained level 1 creatures and level 1 minions. As a parting note, I'd like to point out that the Player's Strategy Guide WotC published some time ago says that players are expected to have attacks against AC at level + 6, attacks against NADs at level + 4, AC at level + 15, and NADs at level + 13 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Taking Inherent Bonuses to the Next Level
Top