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Taking point buy to the next level
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<blockquote data-quote="ARandomGod" data-source="post: 2480912" data-attributes="member: 17296"><p>I'm not certain what you're refering to about not penalizing anything... the non-linear point buy style penalizes the overall modifier score of a character who chooses to have an ability score higher than 14, as opposed to the linear style I was referring to, which does not penalize either playstyle... styles who still want to stay under 14 still get the exact same spread, and styles that want a higher score don't get the penalty that's built into the system.</p><p></p><p>The point of meantioning monster attributes was my response to what I interpreted you as saying in the statement:</p><p></p><p>"...but isn't it more fun and more challenging to be victorious with someone that does not have a huge advantage?"</p><p></p><p>You seemed to me to be saying that someone with an 18 in an ability score has a huge advantage... I still say that there are plenty of times when that's a huge disadvantage. And I'll add here that the relative advantage/disadvantage is still just as easy to adjust. If you think a 25 point buy gives characters a huge advantage, lower the point by to 10. (If you can convince players to play that!) </p><p></p><p></p><p></p><p>True, a "hero" can be a huge coward to whom interesting events play out in a certain way completely due to luck. However certainly isn't Conan, or Merlin, or even Robin Hood... He's not Arnold Swartzenegger's character in any number of films, he's not James Bond. He's one of the character's in "American Pie". He's the 'normal' guy who studies hard and learns his trade. Sure, that can be a fun game too. But that's not everyone's fun game.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2480912, member: 17296"] I'm not certain what you're refering to about not penalizing anything... the non-linear point buy style penalizes the overall modifier score of a character who chooses to have an ability score higher than 14, as opposed to the linear style I was referring to, which does not penalize either playstyle... styles who still want to stay under 14 still get the exact same spread, and styles that want a higher score don't get the penalty that's built into the system. The point of meantioning monster attributes was my response to what I interpreted you as saying in the statement: "...but isn't it more fun and more challenging to be victorious with someone that does not have a huge advantage?" You seemed to me to be saying that someone with an 18 in an ability score has a huge advantage... I still say that there are plenty of times when that's a huge disadvantage. And I'll add here that the relative advantage/disadvantage is still just as easy to adjust. If you think a 25 point buy gives characters a huge advantage, lower the point by to 10. (If you can convince players to play that!) True, a "hero" can be a huge coward to whom interesting events play out in a certain way completely due to luck. However certainly isn't Conan, or Merlin, or even Robin Hood... He's not Arnold Swartzenegger's character in any number of films, he's not James Bond. He's one of the character's in "American Pie". He's the 'normal' guy who studies hard and learns his trade. Sure, that can be a fun game too. But that's not everyone's fun game. [/QUOTE]
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