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<blockquote data-quote="Zad" data-source="post: 1299522" data-attributes="member: 90"><p>In my opinion there's plenty of randomness. You can't use take-10 all the time after all. But that's me.</p><p> </p><p> </p><p>See above - that rule does not apply to skill checks. </p><p> </p><p> </p><p>Erm, how do you figure that?</p><p> </p><p>First off, the rogue doesn't know the enemy bonus, so he's taking a risk if he takes 10. That's the tradeoff- you don't know if it's enough. Second, just because the rogue takes 10, ok he gets a 20. That doesn't mean the trolls take 10, or that they always take 10. If you roll for the trolls, they only have to roll a 12 and the rogue is busted. </p><p> </p><p> </p><p>Well the game is always an evolution. At low levels, skill points are insignificant - the randomness of the d20 carries more weight. But at higher levels, it matters less. Characters have skills they're good at, and most NPCs won't beat a character in a strong skill. </p><p> </p><p> </p><p>But if you're not rushed, or in combat, why would you step on a twig? I guess I'm just not seeing the problem. Have you encountered specific issues with this in your game? </p><p> </p><p>As a general rule, randomness inherently favors the npc's. Face it - most of them only ever exist in one encounter. Take 10 is a way to cut randomness. The flip side of this is that it's a consistent rule - the NPCs can do it too. </p><p> </p><p>If you've had specific issues with it, it might help to provide them so we can target the advice better. Or if you're looking ahead to what you think might be a problem, I think I'd suggest you try it as written for a few sessions and see if it is as big a problem as you think.</p></blockquote><p></p>
[QUOTE="Zad, post: 1299522, member: 90"] In my opinion there's plenty of randomness. You can't use take-10 all the time after all. But that's me. See above - that rule does not apply to skill checks. Erm, how do you figure that? First off, the rogue doesn't know the enemy bonus, so he's taking a risk if he takes 10. That's the tradeoff- you don't know if it's enough. Second, just because the rogue takes 10, ok he gets a 20. That doesn't mean the trolls take 10, or that they always take 10. If you roll for the trolls, they only have to roll a 12 and the rogue is busted. Well the game is always an evolution. At low levels, skill points are insignificant - the randomness of the d20 carries more weight. But at higher levels, it matters less. Characters have skills they're good at, and most NPCs won't beat a character in a strong skill. But if you're not rushed, or in combat, why would you step on a twig? I guess I'm just not seeing the problem. Have you encountered specific issues with this in your game? As a general rule, randomness inherently favors the npc's. Face it - most of them only ever exist in one encounter. Take 10 is a way to cut randomness. The flip side of this is that it's a consistent rule - the NPCs can do it too. If you've had specific issues with it, it might help to provide them so we can target the advice better. Or if you're looking ahead to what you think might be a problem, I think I'd suggest you try it as written for a few sessions and see if it is as big a problem as you think. [/QUOTE]
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