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Taking the 4e plunge as a DM. Any advice?
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<blockquote data-quote="Rechan" data-source="post: 4798798" data-attributes="member: 54846"><p>I just finished running KotS, so I can easily share my resources.</p><p></p><p>4e puts a lot of emphasis on the encounter. What's the terrain? How do the monsters work together? is the battle dragging? Here are some threads with advice towards that:</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/254630-stalker0s-guide-anti-grind.html" target="_blank">Avoiding Grind</a></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/241614-creative-combat-objectives-other-than-kill-em-all.html" target="_blank">Objective-based Encounters</a></p><p><a href="http://www.enworld.org/forum/d-d-4th-edition-rules/247249-how-build-encounters-d-d-4th-edition-aka-only-you-can-prevent-grindspace.html" target="_blank">Building Better Encounters</a></p><p><a href="http://www.enworld.org/forum/d-d-4th-edition-rules/250540-how-have-you-used-terrain-make-combat-more-tactically-interesting-exciting.html" target="_blank">Intriguing Terrain Design</a>.</p><p></p><p></p><p>KotS specific threads:</p><p></p><p>If you haven't all ready, WotC released a revised, downloadable version of <a href="http://www.wizards.com/default.asp?x=dnd/4news/20090428" target="_blank">KotS on their website</a>, free. It has some revised monsters, rules, advice, etc. </p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/238446-keep-shadowfell-dm-discussion-thread-spoilers.html#post4421438" target="_blank">KotS DM Discussion Thread</a>; self explanatory. </p><p></p><p><a href="http://www.enworld.org/forum/d-d-4th-edition-rules/227874-beefing-up-keep-shadowfells-story-1st-encounter-spoilers.html" target="_blank">Beefing up KotS's story; first encounter</a>; basically, the first encounter and the second are so alike that it might annoy/bore your players, and there's no story to it. This is a brainstorming about that.</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/241887-skill-challenge-survive-night-haunted-dungeon.html" target="_blank">Surviving the Night skill challenge</a>; a thread dealing with how to design a skill challenge for the first time the PCs sleep in the Keep. You know, it should be spooky and try to mess with them. I really enjoyed running this.</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/236017-forked-thread-kotshadowfell-wierdness-plotholes.html" target="_blank">KotS Plotholes</a>; Self explanatory. </p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/255588-tell-me-about-melora.html" target="_blank">This</a> thread is me looking for help with a campaign specific element of how I was going to run Thunderspire, but there's some discussion of how me and another guy altered KotS's story. </p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/233317-sandboxing-nentir-vale-emergent-features-keep-shadowfell.html" target="_blank">Emerging Features in KotS</a>; This is almost a campaign log of Lostsoul's game, but some interesting discussion.</p><p></p><p></p><p>I know Thunderspire is some time away, and you may not run it at all. But here's some resources:</p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/238300-thunderspire-labyrinth.html" target="_blank">Thunderspire discussion thread</a></p><p><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/237872-any-thurderspire-h2-aides.html" target="_blank">Thunderspire DM aids</a></p><p></p><p></p><p>Want some monster from an older edition? Or just <em>more</em>? I got it for you.</p><p></p><p><a href="http://www.enworld.org/showthread.php?p=4292289#post4292289" target="_blank">The Monster Project</a>; The Jester has tried to convert a lot of things from older editions/3e. In the last page or two, Keterys posts some revamped goblins; I used these a lot in KotS.</p><p><a href="http://www.enworld.org/showthread.php?t=221551" target="_blank">Ketery's original monsters</a>; Keterys has made a ton of original stuff. </p><p><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/246603-undead.html" target="_blank">Undead undead undead</a>; KotS has lots of undead. Here are some fan made ones over in the Houserules section.</p><p></p><p></p><p>Finally (I doubt you'll need them, but)</p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/250474-p1-foreshadowing-h1-h2.html#post4664826" target="_blank">Foreshadowing P1 in H1/2</a>; P1 being King of the Trollhaunt Warren</p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/249945-trollhaunt-tips-dm.html" target="_blank">Trollhaunt tips</a>.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4798798, member: 54846"] I just finished running KotS, so I can easily share my resources. 4e puts a lot of emphasis on the encounter. What's the terrain? How do the monsters work together? is the battle dragging? Here are some threads with advice towards that: [URL="http://www.enworld.org/forum/general-rpg-discussion/254630-stalker0s-guide-anti-grind.html"]Avoiding Grind[/URL] [URL="http://www.enworld.org/forum/general-rpg-discussion/241614-creative-combat-objectives-other-than-kill-em-all.html"]Objective-based Encounters[/URL] [URL="http://www.enworld.org/forum/d-d-4th-edition-rules/247249-how-build-encounters-d-d-4th-edition-aka-only-you-can-prevent-grindspace.html"]Building Better Encounters[/URL] [URL="http://www.enworld.org/forum/d-d-4th-edition-rules/250540-how-have-you-used-terrain-make-combat-more-tactically-interesting-exciting.html"]Intriguing Terrain Design[/URL]. KotS specific threads: If you haven't all ready, WotC released a revised, downloadable version of [URL="http://www.wizards.com/default.asp?x=dnd/4news/20090428"]KotS on their website[/URL], free. It has some revised monsters, rules, advice, etc. [URL="http://www.enworld.org/forum/general-rpg-discussion/238446-keep-shadowfell-dm-discussion-thread-spoilers.html#post4421438"]KotS DM Discussion Thread[/URL]; self explanatory. [URL="http://www.enworld.org/forum/d-d-4th-edition-rules/227874-beefing-up-keep-shadowfells-story-1st-encounter-spoilers.html"]Beefing up KotS's story; first encounter[/URL]; basically, the first encounter and the second are so alike that it might annoy/bore your players, and there's no story to it. This is a brainstorming about that. [URL="http://www.enworld.org/forum/general-rpg-discussion/241887-skill-challenge-survive-night-haunted-dungeon.html"]Surviving the Night skill challenge[/URL]; a thread dealing with how to design a skill challenge for the first time the PCs sleep in the Keep. You know, it should be spooky and try to mess with them. I really enjoyed running this. [URL="http://www.enworld.org/forum/general-rpg-discussion/236017-forked-thread-kotshadowfell-wierdness-plotholes.html"]KotS Plotholes[/URL]; Self explanatory. [URL="http://www.enworld.org/forum/general-rpg-discussion/255588-tell-me-about-melora.html"]This[/URL] thread is me looking for help with a campaign specific element of how I was going to run Thunderspire, but there's some discussion of how me and another guy altered KotS's story. [URL="http://www.enworld.org/forum/general-rpg-discussion/233317-sandboxing-nentir-vale-emergent-features-keep-shadowfell.html"]Emerging Features in KotS[/URL]; This is almost a campaign log of Lostsoul's game, but some interesting discussion. I know Thunderspire is some time away, and you may not run it at all. But here's some resources: [URL="http://www.enworld.org/forum/general-rpg-discussion/238300-thunderspire-labyrinth.html"]Thunderspire discussion thread[/URL] [URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/237872-any-thurderspire-h2-aides.html"]Thunderspire DM aids[/URL] Want some monster from an older edition? Or just [I]more[/I]? I got it for you. [URL="http://www.enworld.org/showthread.php?p=4292289#post4292289"]The Monster Project[/URL]; The Jester has tried to convert a lot of things from older editions/3e. In the last page or two, Keterys posts some revamped goblins; I used these a lot in KotS. [URL="http://www.enworld.org/showthread.php?t=221551"]Ketery's original monsters[/URL]; Keterys has made a ton of original stuff. [URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/246603-undead.html"]Undead undead undead[/URL]; KotS has lots of undead. Here are some fan made ones over in the Houserules section. Finally (I doubt you'll need them, but) [URL="http://www.enworld.org/forum/general-rpg-discussion/250474-p1-foreshadowing-h1-h2.html#post4664826"]Foreshadowing P1 in H1/2[/URL]; P1 being King of the Trollhaunt Warren [URL="http://www.enworld.org/forum/general-rpg-discussion/249945-trollhaunt-tips-dm.html"]Trollhaunt tips[/URL]. [/QUOTE]
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