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Taking the 4e Plunge; Helpful hints?
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<blockquote data-quote="Doc_Klueless" data-source="post: 6121654" data-attributes="member: 261"><p>Things went very well. Luckily, she has some gaming experience under her belt. But I think we can all agree that Savage Worlds and D&D4e only resemble each other in very basic ways. However, she... frickin... LOVED 4e. Loved it, loved it, loved it. Savage Worlds is now a thing of the past at the moment. We'll see how it goes as she gains levels and things get more complex in 4e.</p><p> </p><p>She made up an Elf Druid, Spring-flavored which gave her a wolf companion. This let her have a bit more stopping power than just a plain adventurer would have. She particularly liked the way that the Character Builder printed off power cards (which I printed on card stock and cut out for her) for her to hold onto and use. She liked healing surges, too.</p><p> </p><p>I started her off on a wagon with a farmer, traveling through a forest to Sanctuary Keep in the Pass of Forlorn Hope that cuts through the Dragon's Teeth mountains into the former lands of the Shadow Empire. The War with the Shadow in the West is over. He's been pulled down and imprisoned on the Diarnak Plateau. Now his former realm is open for pilgrims and pioneers to carve out civilized lands from a wilderness teaming with fell creatures.</p><p> </p><p>She stopped the wagon to hunt up some rabbits with her wolf to get a feel of the skill system (I used a Skill Challenge for it.) As she and the farmer were cooking of some tasty smelling rabbits, I had a couple of Kobolds investigate which gave her a moment to use the combat rules in a very simple scenario, let her get familiar with her powers and how they work, etc.</p><p> </p><p>Then she tracked the kobold to their lair, decided not to enter and returned to the farmer to complete the trip to the Keep. Once there, she let the guards know about the kobold and she was told that there is a 5 silver for every left kobold ear she brings in. That had her head back out. </p><p></p><p>This is where her playing a session here and there of things like FATE and Dungeon World really kicked in. She's big on helping to narrate the world. As such, she decided that the bodies of the two kobold she killed had been dug up, probably by the other kobolds in the lair.</p><p> </p><p>That gave her a reason to enter the lair where she tripped over a trip wire, narrowly avoided a pit trap and battled two more kobolds and took their ears. Plus she ran through a group of three Dire Rats, took an attack of opportunity which did max damage to her and had her flee from the cave to return to the Keep. </p><p></p><p>In the Keep, she interacted with the NPCs, collected her bounty, spent some money (including a donation at the Church of Pelor) and some other strictly roleplaying stuff.</p><p> </p><p>Basically, the two-hour taste test went spectacular. She wanted to keep going, but I'd prepared only a bare bones adventure in case she hated it and wanted to go back to games she knew.</p><p> </p><p>Friday she wants to play for 4 hours at least. Looks like she's hooked.</p><p> </p><p>I think the only reason we got so much done was that I followed some of the excellent advice here. Lowered hit points, right mix of creatures, etc.</p></blockquote><p></p>
[QUOTE="Doc_Klueless, post: 6121654, member: 261"] Things went very well. Luckily, she has some gaming experience under her belt. But I think we can all agree that Savage Worlds and D&D4e only resemble each other in very basic ways. However, she... frickin... LOVED 4e. Loved it, loved it, loved it. Savage Worlds is now a thing of the past at the moment. We'll see how it goes as she gains levels and things get more complex in 4e. She made up an Elf Druid, Spring-flavored which gave her a wolf companion. This let her have a bit more stopping power than just a plain adventurer would have. She particularly liked the way that the Character Builder printed off power cards (which I printed on card stock and cut out for her) for her to hold onto and use. She liked healing surges, too. I started her off on a wagon with a farmer, traveling through a forest to Sanctuary Keep in the Pass of Forlorn Hope that cuts through the Dragon's Teeth mountains into the former lands of the Shadow Empire. The War with the Shadow in the West is over. He's been pulled down and imprisoned on the Diarnak Plateau. Now his former realm is open for pilgrims and pioneers to carve out civilized lands from a wilderness teaming with fell creatures. She stopped the wagon to hunt up some rabbits with her wolf to get a feel of the skill system (I used a Skill Challenge for it.) As she and the farmer were cooking of some tasty smelling rabbits, I had a couple of Kobolds investigate which gave her a moment to use the combat rules in a very simple scenario, let her get familiar with her powers and how they work, etc. Then she tracked the kobold to their lair, decided not to enter and returned to the farmer to complete the trip to the Keep. Once there, she let the guards know about the kobold and she was told that there is a 5 silver for every left kobold ear she brings in. That had her head back out. This is where her playing a session here and there of things like FATE and Dungeon World really kicked in. She's big on helping to narrate the world. As such, she decided that the bodies of the two kobold she killed had been dug up, probably by the other kobolds in the lair. That gave her a reason to enter the lair where she tripped over a trip wire, narrowly avoided a pit trap and battled two more kobolds and took their ears. Plus she ran through a group of three Dire Rats, took an attack of opportunity which did max damage to her and had her flee from the cave to return to the Keep. In the Keep, she interacted with the NPCs, collected her bounty, spent some money (including a donation at the Church of Pelor) and some other strictly roleplaying stuff. Basically, the two-hour taste test went spectacular. She wanted to keep going, but I'd prepared only a bare bones adventure in case she hated it and wanted to go back to games she knew. Friday she wants to play for 4 hours at least. Looks like she's hooked. I think the only reason we got so much done was that I followed some of the excellent advice here. Lowered hit points, right mix of creatures, etc. [/QUOTE]
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