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Taking the Chair
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<blockquote data-quote="aco175" data-source="post: 8251591" data-attributes="member: 27385"><p>I would echo starting off with a published adventure. Even if it is an older edition that you try to convert and use for a loose story, you may be better off with a frame of the story for the first couple levels. </p><p></p><p>Feel free to steal things from online to use in your homemade world. A lot of new DMs feel the need to make maps and worlds before getting to the first game. Take something like Phandalin or Netir Vale and just use that. Focus on the story and NPCs. </p><p></p><p>I would also say to have the players help you with other DM tasks. One of my players tracks initiative and another looks stuff up for me when we need a spell or such. These smaller things helps at the table and frees the DM up for other things. </p><p></p><p>I'm looking forward to the day my son wants to run his first game.</p></blockquote><p></p>
[QUOTE="aco175, post: 8251591, member: 27385"] I would echo starting off with a published adventure. Even if it is an older edition that you try to convert and use for a loose story, you may be better off with a frame of the story for the first couple levels. Feel free to steal things from online to use in your homemade world. A lot of new DMs feel the need to make maps and worlds before getting to the first game. Take something like Phandalin or Netir Vale and just use that. Focus on the story and NPCs. I would also say to have the players help you with other DM tasks. One of my players tracks initiative and another looks stuff up for me when we need a spell or such. These smaller things helps at the table and frees the DM up for other things. I'm looking forward to the day my son wants to run his first game. [/QUOTE]
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