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Community
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*Pathfinder & Starfinder
Taking the Dungeon out of D&D = more fun?
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<blockquote data-quote="Subedei" data-source="post: 4451038" data-attributes="member: 70218"><p>The ground makes things less fun. I advocate a battle that takes place on half a dozen giant slabs of marble being hoisted up an unfinished 2,000ft tower by giant construction cranes during a thunderstorm and bolts of lightning randomly striking the unstable platforms with a stream of enemy soldiers repelling down ropes at a predetermined rate from airships hovering overhead, which also happen to be peppering the battle with cover fire. The PCs objective is to survive until they reach the top. Both PCs and their enemies have to consider: *Balancing weight on the stone slabs so they do not tip too far to one side *Not being sent flying off the slick surface of the wet marble to their deaths (see next consideration) *Using the uneven geography of the slabs (they're decorative, ornately carved, including massive relieve scenes and statues. You need to see these things from the ground, after all) to find cover from projectiles launched by ranged enemies on the airships and stone slabs, as well as to avoid situations where could easily slide off a slick, smooth surface. Also good for managing enemy positions etc. *Keeping options open by being able to move from slab to slab should one become incondusive to living. *Possibly destroying parts of the stone slabs or destroying the cables that hold them up to either tip one on it's side, or send it hurtling towards the ground below with the force of ten thousand cannonballs in a tactical way to either kill someone directly below on or kill some/all of those standing on top of one without endangering yourself or running out of ground to stand on. Bonus considerations: *Possibly commandeering an airship or getting on to the tower at a lower floor and then moving to the top inside it. Difficult, but with great risks come great rewards.</p></blockquote><p></p>
[QUOTE="Subedei, post: 4451038, member: 70218"] The ground makes things less fun. I advocate a battle that takes place on half a dozen giant slabs of marble being hoisted up an unfinished 2,000ft tower by giant construction cranes during a thunderstorm and bolts of lightning randomly striking the unstable platforms with a stream of enemy soldiers repelling down ropes at a predetermined rate from airships hovering overhead, which also happen to be peppering the battle with cover fire. The PCs objective is to survive until they reach the top. Both PCs and their enemies have to consider: *Balancing weight on the stone slabs so they do not tip too far to one side *Not being sent flying off the slick surface of the wet marble to their deaths (see next consideration) *Using the uneven geography of the slabs (they're decorative, ornately carved, including massive relieve scenes and statues. You need to see these things from the ground, after all) to find cover from projectiles launched by ranged enemies on the airships and stone slabs, as well as to avoid situations where could easily slide off a slick, smooth surface. Also good for managing enemy positions etc. *Keeping options open by being able to move from slab to slab should one become incondusive to living. *Possibly destroying parts of the stone slabs or destroying the cables that hold them up to either tip one on it's side, or send it hurtling towards the ground below with the force of ten thousand cannonballs in a tactical way to either kill someone directly below on or kill some/all of those standing on top of one without endangering yourself or running out of ground to stand on. Bonus considerations: *Possibly commandeering an airship or getting on to the tower at a lower floor and then moving to the top inside it. Difficult, but with great risks come great rewards. [/QUOTE]
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Taking the Dungeon out of D&D = more fun?
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