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*Dungeons & Dragons
Taking the "Dungeons" out of D&D
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<blockquote data-quote="Oofta" data-source="post: 8084760" data-attributes="member: 6801845"><p>I almost never use dungeons, the game works just fine. I do use the alternate long rest rules because it suits the pace of the game better.</p><p></p><p>As far as rules for the non combat portion of the game I personally don't want it. I don't want people trying to game the system or even thinking of it in game terms. The stuff that happens outside of combat is the story we're telling as a group, not something based on charts, faction points or allegiances. It's the mayor giving aid to the PCs because they helped a cousin, a lawmaker secretly plotting against the group because they hurt his off the books business.</p><p></p><p>Yes it means a little more work for the DM, but for me that's half the fun.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8084760, member: 6801845"] I almost never use dungeons, the game works just fine. I do use the alternate long rest rules because it suits the pace of the game better. As far as rules for the non combat portion of the game I personally don't want it. I don't want people trying to game the system or even thinking of it in game terms. The stuff that happens outside of combat is the story we're telling as a group, not something based on charts, faction points or allegiances. It's the mayor giving aid to the PCs because they helped a cousin, a lawmaker secretly plotting against the group because they hurt his off the books business. Yes it means a little more work for the DM, but for me that's half the fun. [/QUOTE]
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Taking the "Dungeons" out of D&D
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