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Taking the "Dungeons" out of D&D
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<blockquote data-quote="ART!" data-source="post: 8084996" data-attributes="member: 79926"><p>I basically agree with this 1000%, but see below.</p><p></p><p></p><p></p><p>Yeah, there are plenty of games that can provide rip-roaring, intense, satisfying combat without robust or detailed structures for combat.</p><p></p><p>The frustration for some is that D&D <em>does</em> provide that for combat, but not for much else. "Provide" is the wrong term, really, because it's clearly the game's mechanical focus.</p><p></p><p>Something just occurred to me: some games focus on combat mechanics because that's something we can't simulate at the gaming table very well. We can, however, simulate social interaction, and we've all probably spent at least some time out int he woods or what have you, so we can kind of extrapolate exploration. But most people have not been in even a safe and protected combat with swords and such. So we have all these rules for it, in games like D&D.</p><p></p><p>However, it's a good point about how some people are not outgoing or have acting skills, and how in 5E those players have a disadvantage compared to the more dramatic, role-playing, actor-y players. That's not the case with game combat: a less active or athletic player has no real disadvanatge compared to an athletic player with vast martial arts and weapons experience.</p><p></p><p>Anyway, it's interesting.</p></blockquote><p></p>
[QUOTE="ART!, post: 8084996, member: 79926"] I basically agree with this 1000%, but see below. Yeah, there are plenty of games that can provide rip-roaring, intense, satisfying combat without robust or detailed structures for combat. The frustration for some is that D&D [I]does[/I] provide that for combat, but not for much else. "Provide" is the wrong term, really, because it's clearly the game's mechanical focus. Something just occurred to me: some games focus on combat mechanics because that's something we can't simulate at the gaming table very well. We can, however, simulate social interaction, and we've all probably spent at least some time out int he woods or what have you, so we can kind of extrapolate exploration. But most people have not been in even a safe and protected combat with swords and such. So we have all these rules for it, in games like D&D. However, it's a good point about how some people are not outgoing or have acting skills, and how in 5E those players have a disadvantage compared to the more dramatic, role-playing, actor-y players. That's not the case with game combat: a less active or athletic player has no real disadvanatge compared to an athletic player with vast martial arts and weapons experience. Anyway, it's interesting. [/QUOTE]
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