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Taking the "Dungeons" out of D&D
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<blockquote data-quote="TheSword" data-source="post: 8085060" data-attributes="member: 6879661"><p>I’m currently running kingmaker and I was at first stumped by the hexploration, one encounter per day situation recommended by the AP books.</p><p></p><p>Instead I took a leaf out of the computer games approach. Either...</p><ul> <li data-xf-list-type="ul">Single encounter locations were expanded to have several encounters</li> <li data-xf-list-type="ul">Single encounters were made substantially harder</li> <li data-xf-list-type="ul">Single encounters were pushed towards roleplay encounters or world building therefore combat resource wasn’t relevant.</li> </ul><p></p><p>It’s working well so far. The range keeps things varied but without things being a pushover.</p><p></p><p>For instance one lair, was given sentries outside (encounter 1) a door guardian (encounter 2), a main lair (encounter 3), a leader and elites (encounter 4), and a beast (encounter 5). Arguably these could be fought in one go by a careless party but it would be an overwhelming fight.</p><p></p><p>I took a lot of inspiration from the five room dungeon approach. It isn’t just for dungeons...</p><p></p><p><a href="https://www.roleplayingtips.com/5-room-dungeons/" target="_blank">The Ultimate Guide to 5 Room Dungeons</a></p><p></p><p>All sorts of locations can be structured this way.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8085060, member: 6879661"] I’m currently running kingmaker and I was at first stumped by the hexploration, one encounter per day situation recommended by the AP books. Instead I took a leaf out of the computer games approach. Either... [LIST] [*]Single encounter locations were expanded to have several encounters [*]Single encounters were made substantially harder [*]Single encounters were pushed towards roleplay encounters or world building therefore combat resource wasn’t relevant. [/LIST] It’s working well so far. The range keeps things varied but without things being a pushover. For instance one lair, was given sentries outside (encounter 1) a door guardian (encounter 2), a main lair (encounter 3), a leader and elites (encounter 4), and a beast (encounter 5). Arguably these could be fought in one go by a careless party but it would be an overwhelming fight. I took a lot of inspiration from the five room dungeon approach. It isn’t just for dungeons... [URL="https://www.roleplayingtips.com/5-room-dungeons/"]The Ultimate Guide to 5 Room Dungeons[/URL] All sorts of locations can be structured this way. [/QUOTE]
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