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General Tabletop Discussion
*Dungeons & Dragons
Taking the "Dungeons" out of D&D
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<blockquote data-quote="Ovinomancer" data-source="post: 8085350" data-attributes="member: 16814"><p>I think it's worthwhile to point out that "resolved through roleplay" is just a "GM decides" adjudication system. The mechanics here are convincing your GM that you've done enough rather than using some other resolution mechanic. When I play Blades in the Dark, for example, social encounter use the same resolution mechanics as exploration or combat encounters, and there's a huge amount of roleplaying. Similarly, when I use a skill challenge as a social encounter in 5e, the dice have a say, but lots of roleplaying still happens. So, when you say you roleplay out social encounters, you're just saying that you prefer to use a GM decides (or player decides, for matters relating only to their PC) mechanic. It's not actually more or less roleplaying than can occur in other resolution schema.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8085350, member: 16814"] I think it's worthwhile to point out that "resolved through roleplay" is just a "GM decides" adjudication system. The mechanics here are convincing your GM that you've done enough rather than using some other resolution mechanic. When I play Blades in the Dark, for example, social encounter use the same resolution mechanics as exploration or combat encounters, and there's a huge amount of roleplaying. Similarly, when I use a skill challenge as a social encounter in 5e, the dice have a say, but lots of roleplaying still happens. So, when you say you roleplay out social encounters, you're just saying that you prefer to use a GM decides (or player decides, for matters relating only to their PC) mechanic. It's not actually more or less roleplaying than can occur in other resolution schema. [/QUOTE]
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Taking the "Dungeons" out of D&D
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