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Taking the "Dungeons" out of D&D
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<blockquote data-quote="Bedrockgames" data-source="post: 8090146" data-attributes="member: 85555"><p>My point is one of the reasons you have characters gaining large numbers of HP over the course of levels, is because it allows for things like more prolonged dungeon crawls and more fights with epic monsters. If you want to bring the game down to a more grounded and gritty style, stories like Game of Thrones, which the OP referenced, flattening out HP so anyone can be killed by the stab of a knife, achieves that. When combat is that much more lethal, people are reluctant to resort to combat as a first measure, and more likely to engage in intrigue and subterfuge. I am sure there are other ways to make D&D play to different styles. But the OP wanted to know what to change or remove from the game to get a particular feel, and changing HP is an obvious and effective way to do that.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8090146, member: 85555"] My point is one of the reasons you have characters gaining large numbers of HP over the course of levels, is because it allows for things like more prolonged dungeon crawls and more fights with epic monsters. If you want to bring the game down to a more grounded and gritty style, stories like Game of Thrones, which the OP referenced, flattening out HP so anyone can be killed by the stab of a knife, achieves that. When combat is that much more lethal, people are reluctant to resort to combat as a first measure, and more likely to engage in intrigue and subterfuge. I am sure there are other ways to make D&D play to different styles. But the OP wanted to know what to change or remove from the game to get a particular feel, and changing HP is an obvious and effective way to do that. [/QUOTE]
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Taking the "Dungeons" out of D&D
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