Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Taking the "Dungeons" out of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 8090508" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>My idea would be to add-in some sort of "level rating" for being a member of "politics, society, religion, family, and all that stuff". I know there are the 'rules' for Factions, but I'm thinking something a little more in-depth. Something that gives the Players a means of attaining "points" for leveling up, and upon gaining a new 'level' in something (church hierarchy, clan leadership, etc), they get some kind of bonus/perk based on their Class.</p><p></p><p>IMNSHO, you can't "just remove dungeons" from D&D and expect the game to run as expected. The majority of the drive and XP system is based around "adventuring"....which basically means killing monsters and taking their stuff, usually in a dungeon. So you would NEED to replace that game-mechanic reward system with something else.</p><p></p><p>Gamma World 3rd (and 2nd edition, the only two I'm really familiar with) had your regular "Rank" (PC level) but it also had a "Rank" for your characters Community. You gained "Status Points" that indicated how favoured, trusted, and important you were to your home community, or any community (you had a separate 'status rank' for different communities). The advantages of Status in a community was that you could get help, borrow rare equipment, get free supplies/food/water, and generally be more influential in the community. It really did add a rather important part to a post-apocalyptic setting where even GRASS wants to teleport into your stomach to kill and eat you! It made Players actually develop feelings for a village, town or even outpost. The NPC's in them became important to the Players and their PC's.</p><p></p><p>Something like that would need to be done to replace the "DING! That last ogre put me over! I'm now 5th level...sweet! New spell coming!". In stead of "personal power gain", it would need to be "outside influence gain", so that the Players and their PC's become invested in WANTING to help or oppose various 'groups/communities' in the game world. Otherwise, they would feel like they don't matter and are just, well, murder hobo's. Litterally.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8090508, member: 45197"] Hiya! My idea would be to add-in some sort of "level rating" for being a member of "politics, society, religion, family, and all that stuff". I know there are the 'rules' for Factions, but I'm thinking something a little more in-depth. Something that gives the Players a means of attaining "points" for leveling up, and upon gaining a new 'level' in something (church hierarchy, clan leadership, etc), they get some kind of bonus/perk based on their Class. IMNSHO, you can't "just remove dungeons" from D&D and expect the game to run as expected. The majority of the drive and XP system is based around "adventuring"....which basically means killing monsters and taking their stuff, usually in a dungeon. So you would NEED to replace that game-mechanic reward system with something else. Gamma World 3rd (and 2nd edition, the only two I'm really familiar with) had your regular "Rank" (PC level) but it also had a "Rank" for your characters Community. You gained "Status Points" that indicated how favoured, trusted, and important you were to your home community, or any community (you had a separate 'status rank' for different communities). The advantages of Status in a community was that you could get help, borrow rare equipment, get free supplies/food/water, and generally be more influential in the community. It really did add a rather important part to a post-apocalyptic setting where even GRASS wants to teleport into your stomach to kill and eat you! It made Players actually develop feelings for a village, town or even outpost. The NPC's in them became important to the Players and their PC's. Something like that would need to be done to replace the "DING! That last ogre put me over! I'm now 5th level...sweet! New spell coming!". In stead of "personal power gain", it would need to be "outside influence gain", so that the Players and their PC's become invested in WANTING to help or oppose various 'groups/communities' in the game world. Otherwise, they would feel like they don't matter and are just, well, murder hobo's. Litterally. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Taking the "Dungeons" out of D&D
Top