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Taking the "Dungeons" out of D&D
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<blockquote data-quote="Asisreo" data-source="post: 8090899" data-attributes="member: 7019027"><p>The disagreement, as I see it, is that those who support the resource management position believe that deviating away from the guidelines by which the book instructs causes artificial imbalance due to the book being balanced around certain assumptions that will cause resource scarcity. </p><p></p><p>My position is that such imbalance is less due to deviating from any specific guideline and more due to DM's that have yet to be acclimated to whatever theme they're trying to balance. </p><p></p><p>The "guidelines" are no such thing. They are useful if you want to run a resource scarce game, but they do not make any authoritative statements about what a DM ought to do for a maximum positive play experience, including balance. </p><p></p><p>If the game was meant to be a resource management game, why then are there no guidelines about how a DM might run an adventure where external resources are introduced? In the encounter balance section, there are no mention of magic items. No pure monster NPC (without class level) assistants. No maximum of minimum to short rests. </p><p></p><p>If the game was balanced to have 2 and only 2 short rests, why would they not affirmatively tell the DM to include 2 and only 2 short rests? If they don't, Warlocks and Monks hardly have any resources to manage since they may feel an abundance. </p><p></p><p>The way the book is written does not match the assumptions given that the game is, and should be, a resource management game.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8090899, member: 7019027"] The disagreement, as I see it, is that those who support the resource management position believe that deviating away from the guidelines by which the book instructs causes artificial imbalance due to the book being balanced around certain assumptions that will cause resource scarcity. My position is that such imbalance is less due to deviating from any specific guideline and more due to DM's that have yet to be acclimated to whatever theme they're trying to balance. The "guidelines" are no such thing. They are useful if you want to run a resource scarce game, but they do not make any authoritative statements about what a DM ought to do for a maximum positive play experience, including balance. If the game was meant to be a resource management game, why then are there no guidelines about how a DM might run an adventure where external resources are introduced? In the encounter balance section, there are no mention of magic items. No pure monster NPC (without class level) assistants. No maximum of minimum to short rests. If the game was balanced to have 2 and only 2 short rests, why would they not affirmatively tell the DM to include 2 and only 2 short rests? If they don't, Warlocks and Monks hardly have any resources to manage since they may feel an abundance. The way the book is written does not match the assumptions given that the game is, and should be, a resource management game. [/QUOTE]
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