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*Dungeons & Dragons
Taking the "Dungeons" out of D&D
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<blockquote data-quote="Oofta" data-source="post: 8100817" data-attributes="member: 6801845"><p>Maybe I'm just missing the point, but just because I don't do dungeons it doesn't mean that we spend time shopping. I guess it happens once in a blue moon, but if something is boring I just hand-wave it. On the other hand I find old school dungeons illogical and I run event based games, not location based games.</p><p></p><p>On the other hand, I will agree that the entire group (including the DM) need to have buy in to the style and assumptions of the campaign. No DM can be the right DM for every player and vice versa. Hopefully you can come to a compromise if it's not a good match, but sometimes you just have to accept that it doesn't work and move on.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8100817, member: 6801845"] Maybe I'm just missing the point, but just because I don't do dungeons it doesn't mean that we spend time shopping. I guess it happens once in a blue moon, but if something is boring I just hand-wave it. On the other hand I find old school dungeons illogical and I run event based games, not location based games. On the other hand, I will agree that the entire group (including the DM) need to have buy in to the style and assumptions of the campaign. No DM can be the right DM for every player and vice versa. Hopefully you can come to a compromise if it's not a good match, but sometimes you just have to accept that it doesn't work and move on. [/QUOTE]
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Taking the "Dungeons" out of D&D
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