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Taking turn DMing for a group that just had a really good DM
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<blockquote data-quote="delericho" data-source="post: 6055840" data-attributes="member: 22424"><p>Ah. The Revolving Door of Death. I understand entirely how you feel.</p><p></p><p>Unfortunately, I think that may be an unfortunate but necessary feature of gameplay.</p><p></p><p>Here's the thing: the game is most exciting when played on the edge of disaster: the PCs are taxed to their limits (or at least close to them). If they're unlucky, or if their tactics aren't good, or if someone misses a session or... there's a real good chance someone will die.</p><p></p><p>The problem is, if you're consistently playing on the edge, and if you're playing fair, then sooner or later someone is going to die. That's inevitable - you simply can't be lucky forever.</p><p></p><p>To a certain extent, the various "raise" spells are intended to mitigate this. Sure, there's always the risk of death, but at least you can come back. And it's costly, in terms of both gold and XP, but at least you've not lost a favourite character forever...</p><p></p><p>Now, all that said, I can very readily sympathise with not liking the Revolving Door. I don't much like it myself.</p><p></p><p>But your choices are (1) don't play "on the edge" in this manner, (2) don't play "fair" (effectively fudging to keep PCs alive), or (3) see lots of favourite characters die permanently... and if that happens too often, see your players quit the game.</p><p></p><p>(FWIW, my fix is <em>mostly</em> #1 - although there's a constant risk of death in my games, they're actually quite few and far between. Although it seems that we've waited a year for one, and now three have come along at once!)</p><p></p><p></p><p></p><p>Yeah, I would hate that too.</p><p></p><p></p><p></p><p>It's your game, but to me a statement like that raises a warning flag. Most often when I've seen a DM say that, it's been followed by the DM proceeding to fudge lots of dice rolls to keep the PCs alive. Now, I'm not of the school that says that the DM must <em>never, ever</em> fudge a roll, I'm also of the school that prefers to see it used <em>very<em> sparingly.</em></em></p><p><em><em></em></em></p><p><em><em>Of course, it's entirely possible I'm misreading you. If so, I apologise! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></em></p></blockquote><p></p>
[QUOTE="delericho, post: 6055840, member: 22424"] Ah. The Revolving Door of Death. I understand entirely how you feel. Unfortunately, I think that may be an unfortunate but necessary feature of gameplay. Here's the thing: the game is most exciting when played on the edge of disaster: the PCs are taxed to their limits (or at least close to them). If they're unlucky, or if their tactics aren't good, or if someone misses a session or... there's a real good chance someone will die. The problem is, if you're consistently playing on the edge, and if you're playing fair, then sooner or later someone is going to die. That's inevitable - you simply can't be lucky forever. To a certain extent, the various "raise" spells are intended to mitigate this. Sure, there's always the risk of death, but at least you can come back. And it's costly, in terms of both gold and XP, but at least you've not lost a favourite character forever... Now, all that said, I can very readily sympathise with not liking the Revolving Door. I don't much like it myself. But your choices are (1) don't play "on the edge" in this manner, (2) don't play "fair" (effectively fudging to keep PCs alive), or (3) see lots of favourite characters die permanently... and if that happens too often, see your players quit the game. (FWIW, my fix is [i]mostly[/i] #1 - although there's a constant risk of death in my games, they're actually quite few and far between. Although it seems that we've waited a year for one, and now three have come along at once!) Yeah, I would hate that too. It's your game, but to me a statement like that raises a warning flag. Most often when I've seen a DM say that, it's been followed by the DM proceeding to fudge lots of dice rolls to keep the PCs alive. Now, I'm not of the school that says that the DM must [i]never, ever[/i] fudge a roll, I'm also of the school that prefers to see it used [i]very[i] sparingly. Of course, it's entirely possible I'm misreading you. If so, I apologise! :)[/i][/i] [/QUOTE]
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