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Taking turn DMing for a group that just had a really good DM
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<blockquote data-quote="Book of Vile Derp" data-source="post: 6056005" data-attributes="member: 6703080"><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>I think you misread me a bit at the end. I don't like to fudge dice rolls, and even if I did, my players can see my dice and I'd have to fudge the mod itself. So I don't intend to fudge. One thing I'm doing to minimize casualties but maximize threat is that more important battles will use the Torn Asunder crit system. So while no one may have gotten below bloodied in a battle, there are still only 6 arms in a party of four when they walk away lol. When I first DM'd over the summer I was really good at making glass cannons and fortresses. So something may have done 100 points of damage in one turn at level 12, but he would die in just a few turns. Meanwhile the things that were going to last didn't do a lot of damage, but they had really cool effects (I ran the boogeyman from PF bestiary 3, and that was a FUN encounter. He would creep around and wait for the perfect time to strike while he was invisible in a room full of traps) </em></em></p><p><em><em></em></em></p><p><em><em>It also isn't dying that's a problem, I do allow revivify, and each character can be brought back by another spell ONCE (maybe twice if I prove more lethal than intended) But i think this will add intensity to less tense situations, and keep players from a kamikaze state of mind. But do keep replying, these kind of debates are why I made this account. </em></em></p><p><em><em>[MENTION][/MENTION]</em></em></p></blockquote><p></p>
[QUOTE="Book of Vile Derp, post: 6056005, member: 6703080"] [i][i] I think you misread me a bit at the end. I don't like to fudge dice rolls, and even if I did, my players can see my dice and I'd have to fudge the mod itself. So I don't intend to fudge. One thing I'm doing to minimize casualties but maximize threat is that more important battles will use the Torn Asunder crit system. So while no one may have gotten below bloodied in a battle, there are still only 6 arms in a party of four when they walk away lol. When I first DM'd over the summer I was really good at making glass cannons and fortresses. So something may have done 100 points of damage in one turn at level 12, but he would die in just a few turns. Meanwhile the things that were going to last didn't do a lot of damage, but they had really cool effects (I ran the boogeyman from PF bestiary 3, and that was a FUN encounter. He would creep around and wait for the perfect time to strike while he was invisible in a room full of traps) It also isn't dying that's a problem, I do allow revivify, and each character can be brought back by another spell ONCE (maybe twice if I prove more lethal than intended) But i think this will add intensity to less tense situations, and keep players from a kamikaze state of mind. But do keep replying, these kind of debates are why I made this account. [MENTION][/MENTION][/i][/i] [/QUOTE]
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Taking turn DMing for a group that just had a really good DM
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