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Taking Unfun out of Dazed and Stunned Conditions
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<blockquote data-quote="Mesh Hong" data-source="post: 5277802" data-attributes="member: 73463"><p><strong>Primitive Screwhead</strong>: I think you should be able to sustain powers when dazed, at the cost of any other action. Sustain powers are often so good that you would prefer to keep than up and do nothing else rather than have a standard action.</p><p> </p><p><strong>Generally</strong>:</p><p>I'll come clean here, I like dazed and I like stunned. I find them perfectly fit for purpose as status conditions at the top of the threat tree, and as they are at the top of the treat tree you should just keep an eye on how often you use them. In my opinion you could probably get the lesser effects you are proposing without changing Daze and Stun, just by using other conditions, or by not using stun or dazed on a specific monster and inserting your new condition variables.</p><p> </p><p>Another thing I would look at before changing Daze and Stun would be the use of a heal check to grant a bonus save. If absolutely necessary you could house rule it to a move or maybe minor action each with a higher difficulty. This would encourage movement and tactics over softening the initial effects.</p><p> </p><p>But really I feel there are enough powers available to the PCs that grant extra saving throws to allow reasonably threatening creatures to use reasonably threatening powers with reasonably threatening effects. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>As always though this is just my opinion, and I dare say not the opinion of the OP.</p><p> </p><p>As an aside (and I realise I am being pedantic here) I would like to know what you would propose to do with attacks that have the effect "target is reduced to 0 HPs"? If you don't like stunned then how do you like that? <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5277802, member: 73463"] [B]Primitive Screwhead[/B]: I think you should be able to sustain powers when dazed, at the cost of any other action. Sustain powers are often so good that you would prefer to keep than up and do nothing else rather than have a standard action. [B]Generally[/B]: I'll come clean here, I like dazed and I like stunned. I find them perfectly fit for purpose as status conditions at the top of the threat tree, and as they are at the top of the treat tree you should just keep an eye on how often you use them. In my opinion you could probably get the lesser effects you are proposing without changing Daze and Stun, just by using other conditions, or by not using stun or dazed on a specific monster and inserting your new condition variables. Another thing I would look at before changing Daze and Stun would be the use of a heal check to grant a bonus save. If absolutely necessary you could house rule it to a move or maybe minor action each with a higher difficulty. This would encourage movement and tactics over softening the initial effects. But really I feel there are enough powers available to the PCs that grant extra saving throws to allow reasonably threatening creatures to use reasonably threatening powers with reasonably threatening effects. :p As always though this is just my opinion, and I dare say not the opinion of the OP. As an aside (and I realise I am being pedantic here) I would like to know what you would propose to do with attacks that have the effect "target is reduced to 0 HPs"? If you don't like stunned then how do you like that? :devil: [/QUOTE]
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Taking Unfun out of Dazed and Stunned Conditions
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