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General Tabletop Discussion
*Pathfinder & Starfinder
Taking Unfun out of Dazed and Stunned Conditions
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<blockquote data-quote="Mesh Hong" data-source="post: 5279038" data-attributes="member: 73463"><p>Well I think I have pretty much made my case and the decision is now yours.</p><p> </p><p>I think the only additional things I can suggest are the following ideas:</p><p> </p><p>1: Keep stun and dazed as written, but replace all stun effects with daze effects (for monster powers) and replace some daze effects with other lesser effects such as slow, immobilised or grants combat advantage.</p><p> </p><p>2: Keep stun and dazed as written but with stun powers add the following balance, <em>on first failed save target is dazed instead of stunned</em>. This would mean that the worst case scenario would take the player out for one turn only and on the second turn they could do something.</p><p> </p><p>3: Follow your original plan and completely rewrite daze and stun. In your last rewrite I noticed you included a -2/-5 penalty to saving throws as part of the condition. I would strongly advise against this as it has a strong possibility of leading to spiral of accumulating effects and might unbalance other effects the target is subject to.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5279038, member: 73463"] Well I think I have pretty much made my case and the decision is now yours. I think the only additional things I can suggest are the following ideas: 1: Keep stun and dazed as written, but replace all stun effects with daze effects (for monster powers) and replace some daze effects with other lesser effects such as slow, immobilised or grants combat advantage. 2: Keep stun and dazed as written but with stun powers add the following balance, [I]on first failed save target is dazed instead of stunned[/I]. This would mean that the worst case scenario would take the player out for one turn only and on the second turn they could do something. 3: Follow your original plan and completely rewrite daze and stun. In your last rewrite I noticed you included a -2/-5 penalty to saving throws as part of the condition. I would strongly advise against this as it has a strong possibility of leading to spiral of accumulating effects and might unbalance other effects the target is subject to. [/QUOTE]
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Taking Unfun out of Dazed and Stunned Conditions
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