Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Taking your time and being careful
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 2892711" data-attributes="member: 1465"><p>The problem is that, while you are not counting on good luck, you should not expect to utterly eliminate luck by being careful. It could be argued that you might expect to eliminate bad luck but not good luck!</p><p></p><p>Think of Indy with the bag of sand: perhaps it was very difficult to get it right (DC 25) even if he's good (+10). How is it possible that with all his carefulness he cannot succeed (Take10 -> result 20), but he can succeed when in a rush (if he rolls 15+)???</p><p></p><p>-------------------------------------------------------------------------------------------------------------------------</p><p></p><p>WARNING: House Rule</p><p></p><p>I don't know how, but it just came to me RIGHT NOW, I've never thought about this before, but it seems pretty a good idea to me! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>When taking 10 (normal conditions apply), instead of simply assuming you rolled 10, <strong> you roll a 1d10+10</strong>.</p><p></p><p>This would mean that when you are not in a rush, comfortable and concentrating etc... you roll 1d10+10 which means minimum 11 and maximum 20. When in a rush you roll the normal d20.</p><p></p><p>What do you think? This way there is no advantage in being reckless. No problem in taking10 and then finding out you shoud have rolled d20.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2892711, member: 1465"] The problem is that, while you are not counting on good luck, you should not expect to utterly eliminate luck by being careful. It could be argued that you might expect to eliminate bad luck but not good luck! Think of Indy with the bag of sand: perhaps it was very difficult to get it right (DC 25) even if he's good (+10). How is it possible that with all his carefulness he cannot succeed (Take10 -> result 20), but he can succeed when in a rush (if he rolls 15+)??? ------------------------------------------------------------------------------------------------------------------------- WARNING: House Rule I don't know how, but it just came to me RIGHT NOW, I've never thought about this before, but it seems pretty a good idea to me! :lol: When taking 10 (normal conditions apply), instead of simply assuming you rolled 10, [B] you roll a 1d10+10[/B]. This would mean that when you are not in a rush, comfortable and concentrating etc... you roll 1d10+10 which means minimum 11 and maximum 20. When in a rush you roll the normal d20. What do you think? This way there is no advantage in being reckless. No problem in taking10 and then finding out you shoud have rolled d20. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Taking your time and being careful
Top