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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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<blockquote data-quote="Porridge" data-source="post: 8150427" data-attributes="member: 7020143"><p>I haven’t watched the video, so I can only comment on the example cited above. But claims like the Druid turning into a T-Rex every fight because it’s “optimal” really makes me doubt the speaker’s system mastery. </p><p></p><p>For one, the Druid is a 10th level caster, and you can’t cast spells while wild shaped. So transforming into a T-Rex at the start of every fight means you’re ignoring your most powerful class feature. </p><p></p><p>For another, if you’re just transforming into a T-Rex every fight, you’re mechanically equivalent to an under-leveled fighter with some utility casting for out of combat. If that’s what you want to do, playing a fighter with a casting multiclass would be much more effective. </p><p></p><p>Just to be clear, it’s not that investing into wild shaping is a trap option. It’s not - it’s a solid plan B in almost any situation, and occasionally (when facing an enemy where flying is really useful, say, or facing an enemy with a weakness to a kind of damage one of your forms can inflict) it can be a solid plan A too. But an optimal wild shape Druid will be one that uses their incredible flexibility to figure out how to best approach each combat. First you consider your spells, and whether a well placed battlefield control, AOE attack, buff or debuff would really work well in this scenario. Second, if none of the spell options are a good fit, consider what form would best work in this scenario, against these opponents.</p></blockquote><p></p>
[QUOTE="Porridge, post: 8150427, member: 7020143"] I haven’t watched the video, so I can only comment on the example cited above. But claims like the Druid turning into a T-Rex every fight because it’s “optimal” really makes me doubt the speaker’s system mastery. For one, the Druid is a 10th level caster, and you can’t cast spells while wild shaped. So transforming into a T-Rex at the start of every fight means you’re ignoring your most powerful class feature. For another, if you’re just transforming into a T-Rex every fight, you’re mechanically equivalent to an under-leveled fighter with some utility casting for out of combat. If that’s what you want to do, playing a fighter with a casting multiclass would be much more effective. Just to be clear, it’s not that investing into wild shaping is a trap option. It’s not - it’s a solid plan B in almost any situation, and occasionally (when facing an enemy where flying is really useful, say, or facing an enemy with a weakness to a kind of damage one of your forms can inflict) it can be a solid plan A too. But an optimal wild shape Druid will be one that uses their incredible flexibility to figure out how to best approach each combat. First you consider your spells, and whether a well placed battlefield control, AOE attack, buff or debuff would really work well in this scenario. Second, if none of the spell options are a good fit, consider what form would best work in this scenario, against these opponents. [/QUOTE]
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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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